
Originally Posted by
Inafking
SMN's job is simple. Be a time sink as a second job. Everything square has ever done with SMN in this game has required you to have aanother job at maximum level. Hunting pacts, fighting avatars, carby miits, etc. They have changed some things around like with mini fork battles, but the original intent has always been the same. SMN is not popular because it's good as a job. It's popular because it's iconic in the Final Fantasy series. I'm not saying not's not good as a job, but other pet jobs are treated better. I'd just like to go over the perspective of what SMN looks like from the point of view of someone looking to have it as their only main job.
Spells:
- You only get them past lv20.
- Spirit pacts don't become useful until elemental siphon (which is the first good way to restore MP)
- You don't get fenirir/diabolos until/after/around the time you fight Maat.
- After this point, you have to go through Aht Urghan missions to get a pair of Avitars that are uselees in most situations and when they're useful require support from a bunch of conditions.
* So basicly, you have to wait until lv20 to get something that is useful in a party. Then once you get them at 20 those are the ones you use more or less forever. You get some other ones along the way but not used nearly as much.
Perpetuation:
- Good luck getting help with carby mitts when you're lv20.
- Ele Staffs and the first regular perpetuation- gear starts to kick in around the same time at 50/51.
- Up to this point, you've had to use yag drinks to keep yourself going if you're not resting all the time. You also get Avitar's favor around this time.
- Evokers ring is the next big thing, but as you progress in levels, the perpetuation cost is rising so this -1 does not count for much. Oh, and this is also about the point you saying to yourself "why doesen't my AF1 help with perpetuation?"
- Magian / Nyzul / Dynamis gear is avalible to you ny this point. But good luck finding a LS that will help you get it while your job still requires you to rest a lot.
* This is always an uphill battle. Every pact you use is 1 step closer to losing your pet. And with so little gear that has it and how long it takes to get, you spend a lot of time resting and not being useful at all. There needs to be more items to adress this or the overall perpetuation needs to be lowered.
Other notes:
- Blood pact recast times are way too long for stuff that's bundled together.
- My SMN is a Taru. I like to mele as much as the next guy. But with my HP the way it is, if there is any AoE damage mele is out of the question.
* If SMN is for burning MP, split up the pacts or lower the recast timers. If SMN is suppoed to mele, give them more HP or damage- and something that converts the damage they deal to MP more efficiently thn spirit taker. These two things are what keep SMN from being useful in all situations.
I know a lot of what I have to say has been said in this thread, but not in this way.
I honestly think square has no intentions of changing smn. They might add stuff 90+ but it is the way it is for a reason. It's bussy work for fanboys who want to be summoners at any cost.