If you're going to need Bars and Phalanx etc. why would you opt for the self target subjob? Also unless you stack enhancing gear you're Phalanx will be weaker than SMNs native AoE phalanx same with SS and blink is always weaker than Aerial armor. If I'm going to need SS i'll try to give the whole party it just in case(accession/earthen ward), same with any defensive buff. This play style seems like you've gone out of your way to not benefit the party with anything but your melee in this scenario. Also it Bars etc. are needed the WHM and RDM should have these covered on them anyway, theres no way a SMN should be surviving anything that kills a melee.
No they can't any SMN worth wearing the Horn should know how to time their summonings/ buffs personally if I'm cycling buffs i call new avatar at ~15 seconds left on BP timer and my avatr is in position with time to spare. again any good backline player will know the AoE range and there's nothing stopping us from hitting a similar macro. Knock back is usually a non-issue, if theres knockback have the melees stay on the same side of the mob as the mages so they're knocked back .... into the mages. No the problem is people understand it and know the game and don't say you can't just that you shouldn't on anything powerful/important.
If you're only matching a 1 hander(that's Dual wielding) strike for main hand strike you're not worth the risk as a frontliner. PLD, BST and PUP all have much more reason to be frontline than SMN, they are good DD or tanks. No I'm not saying any job that can't keep up with the top jobs shouldn't melee, just the ones the top tier leave in the dust.
1st off I'm a 90 SMN and have meleed on mobs before so the RNG comparison is off. I still know how to melee on a job my skill is high enough and was when i was in the 70s to melee and understand the mechanics behind it the onlt difference with the lower skill is ACC and ATK. You've yet to provide one differnce in meleeing at 74 cap and meleeing at 90 cap change how it would be played. I havent swung the staff at 90 cap but I've swung it capped at 74 at level 75 or does those 5 skill points completely change it too?


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