
Originally Posted by
RAIST
Again, as already mentioned it's all situational, and possibilties exist on both your side and my side of the argument as to what goes on on the front line. Just because I mention keeping personal buffs up for myself doesn't mean I'm not keeping them up for the party--but when your BP timer only allows you to keep two buffs up reliably for the party, and you can almost instantly renew a worn buff on yourself that a mob eats while your BP timer is still counting down, it simply provides greater protection for you in that short window. And some people avoid /WHM like the plague so they can get the extra refresh from /RDM, so they simply won't have access to AOE buffs from subjob.
No matter what you say, the simple fact remains that you in particular are not likely on equal footing with others who actively do get up front and personal with their tougher targets often simply because for various reasons you yourself haven't been interested in it and haven't taken the steps to prepare for things that others probably have. Again, you haven't had the same experience as them because you are not setup for it like they are, so you can't speak on the matter on the same level as them.
And yes, 90 points of skill DOES make a difference at 90. On your way to 90, your skill per level accelerates to reach a higher increase per level then your target's defense does, helping to close that gap and increasing your pDIF values slightly. Post 80, you're increasing at the same rate per level as the A ranked skills, putting you at a faster pace then the rate defense increases per level for most of your general targets. This ultimately puts you at at least a 10 point higher differential at 90 on targets with the same level difference then you had with the same level difference at 74. At 90, A ranked weapons can hit the 2.2 pDIF mod cap against most of the general targets you would be beating up on as a SMN without doing anything special to their gear setups. Your skill is only 19 below that at 90, so can get close to a 2.0 mod at that point on a large portion of your targets. That is why it is not that uncommon to see staves hit for close to 200 damage at 90. So yes, capping your skill makes a difference.
You completely missed the point of my mentioning my RNG. I don't have a 90 RNG with capped skill, so I can't rightfully go in there and complain about what a 90 RNG faces. I can only complain about what a 51 RNG faces, as that is the only level at which I have skills capped out for RNG. I have reached 89 cap for a bow on NIN, and have actively used it on NIN. That doesn't in any way qualify me to talk about a RNG's experience with a bow at their 71 caps because I haven't experienced it the same way that RNG would--I've only used it on other jobs with their native skill up to 250 or with a RNG subjob. The point is I am not qualified to debate them on their ranged issues as I can in no way put myself in the same position to experience those same issues. If I were able to do so, I could discuss various things I may have tried to overcome the issues and such, or complained that I haven't found a way to overcome the issues....but since I can in no way experience those same issues, people can't put much stock in anything I would have to say on those issues. Likewise, I do have a 90 BST with capped skills--but I rarely play it, so I generally try to stay out of the BST debates unless it is indeed something I've experienced first hand.
In short, because of the changes in how your skills scale faster now against how your target's skills scale, meleeing at 74 with capped skills against even match is different than capped level 90 skills against an even match. Level 90 melee with level 74 skill is not level 90 melee with capped skill. Therefore, your particular experience with melee at 90 would not be the same as a level 90 would experience with capped skill. This has not only happend with just offense either--I certainly am able take more hits now than I used too with the same behavior at lower levels against mobs in the same level differences. It all comes together in the end and simply has gotten considerably better in comparison when you are fighting mobs with the same level differences now.