Quote Originally Posted by Dallas View Post
Your best damage is your BP, which costs MP. Your best melee buffs cost MP. Your avatar, if you choose to leave it out, will either lock down 10 item slots or cost MP. Want to pretend to be a WHM? You need MP.

You need MP, so choose your poison:
1) rest for MP
2) gear to reduce MP lost and depend on the subjob for MP
3) melee for MP and depend on subjob for TP
3a) Spirit Taker (WS in INT/MND gear)
3b) Myrkr (WS in MP gear)

Those are your only choices. One of these options actually increases damage by a very LARGE factor. The same option recovers more MP than you could ever use. The same option gives SMN something to do between BPs.

Just because you CAN gear yourself to do more is a perfect reason to do so.
So we should start building nuke sets too? So now our need for MP is a melee tool as well? I haven't meleed on SMN on anything above a DC in forever and I haven't rested for MP since 75 cap -perp/refresh gear has me a +2 per tick MP with Garuda out soon to be +4 per tickcoupled wit ~500mp elemental siphons an 200mp sublimations every 5 minutes WITHOUT putting myself in the danger zone as it stands I have more mp than I can use while safe.
subbing a job for TP would lose far too much in utility from /SCH or /WHM as it stands /SCH is imo the best all round subjob for SMN and I can't see myself ever ditching it for a subjob so I can melee to add a little damage and have to melee to keep avatar out. I don't need the extra mp from myrkr when I already have more than enough mp as is and my gear is good but by no means far above average.
I have enough to do between BPs as is without pretending to be a physical DD or a hybrid job.
Again i can build INT, MND, MAB I can even build a CHR set but why should I? SMN is a pet job in fact it's the only job that's PURE pet in this game the other 3 are DDs with pet's in terms of thier own durablity and DD capabilty