Results 1 to 10 of 268

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Your best damage is your BP, which costs MP. Your best melee buffs cost MP. Your avatar, if you choose to leave it out, will either lock down 10 item slots or cost MP. Want to pretend to be a WHM? You need MP.

    You need MP, so choose your poison:
    1) rest for MP
    2) gear to reduce MP lost and depend on the subjob for MP
    3) melee for MP and depend on subjob for TP
    3a) Spirit Taker (WS in INT/MND gear)
    3b) Myrkr (WS in MP gear)

    Those are your only choices. One of these options actually increases damage by a very LARGE factor. The same option recovers more MP than you could ever use. The same option gives SMN something to do between BPs.

    Just because you CAN gear yourself to do more is a perfect reason to do so.
    (0)

  2. #2
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Your best damage is your BP, which costs MP. Your best melee buffs cost MP. Your avatar, if you choose to leave it out, will either lock down 10 item slots or cost MP. Want to pretend to be a WHM? You need MP.

    You need MP, so choose your poison:
    1) rest for MP
    2) gear to reduce MP lost and depend on the subjob for MP
    3) melee for MP and depend on subjob for TP
    3a) Spirit Taker (WS in INT/MND gear)
    3b) Myrkr (WS in MP gear)

    Those are your only choices. One of these options actually increases damage by a very LARGE factor. The same option recovers more MP than you could ever use. The same option gives SMN something to do between BPs.

    Just because you CAN gear yourself to do more is a perfect reason to do so.
    So we should start building nuke sets too? So now our need for MP is a melee tool as well? I haven't meleed on SMN on anything above a DC in forever and I haven't rested for MP since 75 cap -perp/refresh gear has me a +2 per tick MP with Garuda out soon to be +4 per tickcoupled wit ~500mp elemental siphons an 200mp sublimations every 5 minutes WITHOUT putting myself in the danger zone as it stands I have more mp than I can use while safe.
    subbing a job for TP would lose far too much in utility from /SCH or /WHM as it stands /SCH is imo the best all round subjob for SMN and I can't see myself ever ditching it for a subjob so I can melee to add a little damage and have to melee to keep avatar out. I don't need the extra mp from myrkr when I already have more than enough mp as is and my gear is good but by no means far above average.
    I have enough to do between BPs as is without pretending to be a physical DD or a hybrid job.
    Again i can build INT, MND, MAB I can even build a CHR set but why should I? SMN is a pet job in fact it's the only job that's PURE pet in this game the other 3 are DDs with pet's in terms of thier own durablity and DD capabilty
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Razushu View Post
    So we should start building nuke sets too?
    I do have a dark magic build for Aspir/Drain because I was one of the first adopters of /SCH. You should have "Impact" by now as well, but I don't suppose you had anything competent in mind.

    That brings us to the interesting question, what ARE you doing for 45 seconds? Mala, he may have the answer as to why SMN is ignored.
    (0)

  4. #4
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    I do have a dark magic build for Aspir/Drain because I was one of the first adopters of /SCH. You should have "Impact" by now as well, but I don't suppose you had anything competent in mind.

    That brings us to the interesting question, what ARE you doing for 45 seconds? Mala, he may have the answer as to why SMN is ignored.
    Why should I have Impact? Is it that really useful to justify 1/3 my MP pool?(Honest question haven't heard that much about it)
    My point of the nuke set was because if we're gearing for weak melee why not weak nukes, I have one or two pieces for Drain/Aspir and Sleep. But that's it and I Find I don't use Sleep that much unless something goes wrong Aspir on mobs with mp(which isn't that often idk I just don't find myself fighting mobs with mp for some reason) Drain I use alot to refill my hp after sublimation for cheap. none of this really warrants stretching my already quite full backpack with a nuking set to squeeze an extra 50 damage on spaming my tier II /SCH nukes just like meleeing for mp doesn't really justify building a set for it when i can manage my mp in ways that don't put me in danger of repeated KOs.

    I wouldn't call it 45 secs, if I'm in a party i'm spamming a 70 or 75 pact keeping hastega up full time and ATLEAST one other party buff so with pet swapping/positioning and doing my best to be ready to support the party in any way that pops up be it sub heals or an extra sleep etc. I manage to keep quite busy in a party making my 45 downtime a fair bit less.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee