Page 9 of 25 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 268

Hybrid View

  1. #1
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Know what we could use? +stats transfer to pets.

    Wyverns have it and it wouldn't be hard to code in (it's already there lol) and would allow a smn to further enhance the way avatars work no matter what they are doing. It makes use of many things like some haste, mab, acc, str and such stats you can't get on certain avatars. If you are smart or use common sense then you benefit from this or suffer if you want to really equip terrible stuff. That and syphoon avatar mp since it does absolutely nothing in game.

    Who in the world would really hate stat transfers?
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    139
    I think if people wanted drastic changes to SMN they might have to accept other tweaks to the job. Compared to other pet jobs excluding BST to a point they have a limitless amount of drones they can toss at a mob without fear of death for the most part. In group settings they provide a safe way to dish out heavy damage without putting their own life on the line. With BST they have the same instance granted the recast timer on call beast.

    I think that if people wanted a big change to SMN that would make them more diverse and useable SE would have to add a "summoner fatigue" that prevented them for summoning an avatar for a certain amount of time based on certain aspects. Before you huff and puff over this tweak basically what I"m getting at is summoner as it stands is a formidable tool with the ability to dish out a decent amount of damage with little hassle, only a BP recast timer which can be lowered.

    However with this "summoner fatigue" in mind the idea would be to add a range of abilities that could be used to act as more of a support class. If anything perhaps give the option through a JA called "Astral Focus" which allows the user to be more attune with the next summoned avatar however they will be unable to call another avatar for 10 minutes. While "Astral Focus" is in effect the perp cost starts at 0 however they do not have any of their BP accessed for use. Instead the SMN uses Rituals to enhance the avatar as well as start the perp cost timer.
    Say you have Garuda out with Astral Focus, you would gain access to the following magic spells:
    "Flow of Wind" Haste aura. (can be cast from 1-6 times based on smn skill) 1/3/5/7/9/11 20 MP +1 perp per cast
    "Wind Barrier" Wind resist aura (can cast 1-6 times) 15/30/45/60/75/100 20 mp +1 perp
    "Wind Slicer" aura (deal extra dmg to enemies weak to wind element) 50 mp +5 perp
    "Swift Step" AGI aura (cast 1-6 times) 15 mp +1 perp
    "Sway" Evasion aura (cast 1-6 times) 30 mp +2 perp

    So basically SMN would be given the option to play the old way or use "Astral Focus" and play more of a support role to the party. However their support would be limited by the fact they can only choose 1 avatar every 10 minutes. It's just even though SMN may have a hard time finding it's proper place, you can't deny that it does serve a purpose in terms of dealing dmg and allowinga method of solo play that other jobs can't do without risk of their life. While it may take them longer to kill foes solo, in a group setting it's pretty much carnage as the mob is ripped to shreds with an unlimited amount of disposable soldiers.

    Overall though I wouldn't mind seeing SMN take a more defined role, while it's ability to dish out heavy dmg and absorb dmg taken to extent it would be nice they could serve a bigger purpose then a sacrificial meatshield.
    (0)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Airget View Post
    I think if people wanted drastic changes to SMN they might have to accept other tweaks to the job. Compared to other pet jobs excluding BST to a point they have a limitless amount of drones they can toss at a mob without fear of death for the most part. In group settings they provide a safe way to dish out heavy damage without putting their own life on the line. With BST they have the same instance granted the recast timer on call beast.

    I think that if people wanted a big change to SMN that would make them more diverse and useable SE would have to add a "summoner fatigue" that prevented them for summoning an avatar for a certain amount of time based on certain aspects. Before you huff and puff over this tweak basically what I"m getting at is summoner as it stands is a formidable tool with the ability to dish out a decent amount of damage with little hassle, only a BP recast timer which can be lowered.

    However with this "summoner fatigue" in mind the idea would be to add a range of abilities that could be used to act as more of a support class. If anything perhaps give the option through a JA called "Astral Focus" which allows the user to be more attune with the next summoned avatar however they will be unable to call another avatar for 10 minutes. While "Astral Focus" is in effect the perp cost starts at 0 however they do not have any of their BP accessed for use. Instead the SMN uses Rituals to enhance the avatar as well as start the perp cost timer.
    Say you have Garuda out with Astral Focus, you would gain access to the following magic spells:
    "Flow of Wind" Haste aura. (can be cast from 1-6 times based on smn skill) 1/3/5/7/9/11 20 MP +1 perp per cast
    "Wind Barrier" Wind resist aura (can cast 1-6 times) 15/30/45/60/75/100 20 mp +1 perp
    "Wind Slicer" aura (deal extra dmg to enemies weak to wind element) 50 mp +5 perp
    "Swift Step" AGI aura (cast 1-6 times) 15 mp +1 perp
    "Sway" Evasion aura (cast 1-6 times) 30 mp +2 perp

    So basically SMN would be given the option to play the old way or use "Astral Focus" and play more of a support role to the party. However their support would be limited by the fact they can only choose 1 avatar every 10 minutes. It's just even though SMN may have a hard time finding it's proper place, you can't deny that it does serve a purpose in terms of dealing dmg and allowinga method of solo play that other jobs can't do without risk of their life. While it may take them longer to kill foes solo, in a group setting it's pretty much carnage as the mob is ripped to shreds with an unlimited amount of disposable soldiers.

    Overall though I wouldn't mind seeing SMN take a more defined role, while it's ability to dish out heavy dmg and absorb dmg taken to extent it would be nice they could serve a bigger purpose then a sacrificial meatshield.
    I like your idea its very good, but 10 minutes without a pet is far too steep for a job that is almost completely dependant to contribute. maybe just have the ability on a 10 minute recast and have it wear upon avatar release/death

    I had a similar Idea in another thread, but it was more about boosting avatar damage capablities

    Quote Originally Posted by Raz
    Infused Summoning

    recast 5 minutes
    duration 2hrs or avatar death

    Summoner sacrifices health to empower currently summoned

    drains 25hp per tick from summoner

    grants following bonuses to avatar:
    Blood pact Damage +20%
    Melee damage +50%
    regen +20
    Haste +20%

    grants Summoner the following bonuses:
    Blood Boon +10
    BP delay -10 passes cap
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    my only complaint with summoner is the extremely low durability of avatars in abyssea, how horribly low astral flow damage is in comparison to all other 70+ BPs, and the 15 second cap on BP reduction gear, should be 30 second cap if anything. i have no qualms with my damage output, i do 5-6k every heavenly strike, so im quite happy.
    (0)

  5. #5
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by hideka View Post
    my only complaint with summoner is the extremely low durability of avatars in abyssea, how horribly low astral flow damage is in comparison to all other 70+ BPs, and the 15 second cap on BP reduction gear, should be 30 second cap if anything. i have no qualms with my damage output, i do 5-6k every heavenly strike, so im quite happy.
    Funnily enough on Abyssea I Find Diamond Dust equal to Heavenly Strike. I had great fun killing 10+ Sheep at a time in AbY la theine for shiva magian trial
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    PUPs get a little snobby at times, but BSTs really are my best friends. I've never met a BST that said "meleeing alongside your pet is stupid."
    (0)

  7. #7
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    PUPs get a little snobby at times, but BSTs really are my best friends. I've never met a BST that said "meleeing alongside your pet is stupid."
    That's because BST was designed with that in mind
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Razushu View Post
    That's because BST was designed with that in mind
    You need to be told that the single most popular staff WS (Spirit Taker) was used to design the most powerful staff WS (Myrkr). Design is an amazing topic, which I will gladly discuss with someone who has unlocked Spirit Taker.
    (0)

  9. #9
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    You need to be told that the single most popular staff WS (Spirit Taker) was used to design the most powerful staff WS (Myrkr). Design is an amazing topic, which I will gladly discuss with someone who has unlocked Spirit Taker.
    You really don't read posts do you? I told you 2+ times my staff skill is.... 245 I stopped bothering to level it because I unlocked Spirit Taker to use when soloing EPs. Now MP is no problem I don't need to tickle mobs to death for EXP. A weak weapon skill more popular over more powerful ones? Hmmm. why is that, oh yeah because it's sole purpose is to regain MP. Myrkr is the weakest WS in the game it does 0 DMG. It has uses like MP regeneration(But MP isn't an issue really anymore) and removes debuffs which is nice but this can be done with items/subjobs spells. Myrkr = Weak but useful
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #10
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    All I have to say is, if you don't exploit that SMN can solo stuff, Danny DRK and Roger RNG still aren't going to feel sorry for you.
    Soloing on SMN may be possible, but it is never worth it. It takes you about 30 minutes to kill a KI NM, and you have no triggers to get KI so it is like a 30% drop rate, meaning you need 1.5 hours to get one KI.

    Sure, if you go to exp parties and get gold chest KIs, you'll later be able to go pop those item dropping NMs and solo those. But you are again looking at some 1 hour solo sessions, for 1 drop of the type you want.

    Overall the fact that something can be done is far outweighed by the inefficiency of doing it. This is nothing different than saying that a SMN at level 50 could craft themselves their own penance robe. It isn't very time efficient, but it could be done. You can't see any level 50 WARs synthing kitty pants.
    (0)

Page 9 of 25 FirstFirst ... 7 8 9 10 11 19 ... LastLast