I see it enough on even non-tarus to make me wanna stay permenantly out of range if it can be avoided. Even if it doesn't one shot you it''l probably put you in orange or maybe red health which is still pretty bad
I see it enough on even non-tarus to make me wanna stay permenantly out of range if it can be avoided. Even if it doesn't one shot you it''l probably put you in orange or maybe red health which is still pretty bad
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Still can't beat staying out of range for safety and it frees up your Blood Pact Ward timer for something more useful to the party than Earthen Armor and even if the party needs it chances are the SMN should probably be no where near the frontline because if the 2k+ HP WAR is in danger of losing massive chunks of life then a SMN could still get owned if unlucky
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
You should try some of the new NMs out there.. they''re lovely.
Granted its kinda obvious to stay away from them, its when they don't allow you to do so that it hurts really badly, and this has nothing to do with meleeing really, even BPing puts you at risk sometimes.
of course, the likelihood of being 1 shotted by AoEs is pretty low if you aren't fighting anything remotely challenging, as is probably the case for Dallas anyway.
If a WAR can't melee it either, it makes for a really useless argument.
Because of how pet attack works for avatars the solution isn't to keep tossing those stats at smn razushu but to add higher base stats.
Fenrir for example has a bit above 450att but hits IT like a girl, right? If they would give us gear like haste, Pet: +20str or 30dmg, and bigger mab numbers than 2 or 1 on random gear parts then our avatars would be able to do something. Until SE says 'Ok, all these blm avatars with melee BPs need an overhaul' nothing will happen.
The problem in the past was that SE had smn as a hate free job so there was a trade off. Now that pally has a higher hate cap, blm has enmity douse, and other DDs gain tp faster and hit harder and support classes has access to spells that we can't even get a hold of bar 'standard' buffs we remain in the dust until they decide to give avatars more hp/stats (i feel like my pets have less hp than i do) or change the BP timer to come in line with today's battle standards.
There's no way they're scared we'd run out of mp lol... also please SE... take smn damage seriously. AF32+2 body should have 30% damage increase instead of a small number since we don't all sit in abyssea all day.
Inferno howl is a really nice BP ward 44 dmg enfire outside abyssea is amazing to jobs like MNK especially when using hundred fists
Last edited by Razushu; 06-14-2011 at 07:54 PM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I don't think anyone but Galkas have 2k+ HP Outside of Abyssea, and even then just the MNKs, and maybe PLDs or WARs.
But i understand what you're saying. Also, on SMN Melee debate, I think Dallas is probably smart enough to know what NMs to stand back on, and what NMs to melee on.
Also that there are probably few mobs that would risk 1-shotting a SMN with Stoneskin and Earthern Armor up.
Also @ Cahlum: Yes, Ifrits new BP is really good, I just wish there was a way to enhance its Magic Accuracy.
Edit: Does adding Skill past cap increase Magic Accuracy of Added Effects on BP:Wards?
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