Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
If your staff skill didn't blow chunks, your pet wouldn't be disposable. Anyone capable of doing more than scratching the enemy wants a pet that doesn't die.
BTW, the bolded statement is a lie. You can't possibly know something that is, to this day, still unknown. I can tell you, because I bothered to check, that most defense gear for avatars gives a visible increase to defense. Anyone kiting should be using the gear.
If you read all the gear every update, why do you not know anything about your job?
Avatars are Disposable it's part of their charm it's how they were designed regardless of whether you're meleeing or not they are still disposable. If you need to wear all pet: survivability + gear and equip x3 tanking atmas so you can beat the NM whats the point in meleeing anyway.
How is re-summonable at anytime with zero downside or cost outside MP not disposable. Disposable is a good thing ask PUP and DRG. Nobody Kiting will be using that gear because you lose out on valuable gear choices to use the def bns for a negligible increase in #Avatar longevity. Why is it negligible you will ask? Because when kiting the Avatar only needs to last long enough to BP and give you time to run to a safe distance so that by the time the NM kills it and reaches you you have a fresh Avatar moving to engage and BP: Rage is ready again.I love the accusation that I know nothing about my main from a guy who has contributed nothing of worth to ANY discussion he's been involved in and cowers from any request to back up his outlandish claims. It's a fairly safe assumption that I or anyone who's ever looked at an avatar know more about SMN than you.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Poor Raz. No one would ever use that gear in Abyssea because I found a single atma that caps -pdt. Take away DG, and you go back to kiting.
defensive gear = fewer resummons = more time dealing damage = faster kills
Once again, you are stuck wearing one set of gear to pretend you have enough MP to play SMN. If only there were SOME WAY to recover MP without having to waste all your gear slots on -perp.
Guys you don't have to listen to dallas, he's a lvl 1 rdm
Raz, I think you keep jumping to the wrong conclusions.
Avatars were NEVER designed to be disposable. They were designed to be interchangable. You were supposed to access pacts by swapping pets. That is why you can remove one pet and get a new one. If SE had done like PUP and let us remove our pet, but wait 10 min on summoning next because it had taken 5 damage, it would have never worked.Avatars are Disposable it's part of their charm it's how they were designed regardless of whether you're meleeing or not they are still disposable.
Disposability was just a side-effect, that wasn't planned at all. In fact kiting itself is probably abusing game mechanics, it is just that SE doesn't really care if you kite mobs. They'll just smile and say "Look at that SMN running all over the place. I wonder if he'll survive."
That is where you are wrong.The complete lack of any frontline trait and Final Fantasy canon... also the complete lack of frontline traits
Melee traits:
Resist slow
Auto-refresh
They aren't spectacular, but none of them are needed at backlines where you can just avoid slow, erase your own slow as /WHM, or kneel and rest MP with your clear mind trait.
It is of course still just opinions. Like my opinion is that RDM has refresh to allow them to melee and regain MP. Your opinion might be that RDM is a terrible melee, so they got refresh to be good at backlines instead.
The point though, is that you are ignorant if you can't see things speak just as much for frontline SMN as for backline. None of them are a clear winner. Perhaps because the job is a jack of all trades and sucks at everything, but is intended to do everything.
Statistics are just lies. According to the list, one would assume BRD and SMN swapped places, and that must be because SMN level 80+ wards are superior to songs, right? Why else would two support jobs swap places if it wasn't their support roles that changed?
The truth is closer to SMNs now not being told "Go away, you are useless" and BRDs not being told "Please leave your party and join ours. We got to have 2 BRDs or we can't exp!". In other words, both jobs are treated as optional party members. Instead of don't want or must have.
Add DG and you'll still be kiting there's far too many NMs that'll still kill an avatar with DG up(If you don't think so you aren't really doing anything you claim to). DG didn't get rid of kiting it made it alittle safer.
defensive gear = slightly fewer resummons = a little more time dealing damage = slightly faster kills.
unless you want to post evidence to the contarary, seeing as the Bulk of avatar's DD comes from Blood pacts you'd need to show something pretty concrete to validate stacking def gear because even with Karura Hachigane on/off theres never been a noticable difference in Garuda's longevity.
Onjce again you insist on meleeing when unnecessary/ill advised so you can have the same staying power as a full perp/refresh set You know as in I don't need SOME WAY of getting MP back.
Glad to see you're still claiming that you discovered DG I think thats what I missed most of all about you while you were gone the outlandish claims.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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