Indeed, Retaliation can process as long as the weapon is drawn, even if the JA delay is active. Same goes for WS delay or even during a ranged attack (which won't matter for most people, but it's a fun fact). During high Haste situations, the gap between WS and the next TP phase grows more and more relevant; 2 seconds during the animation at 0 Haste are less signifcant if it takes 1 minute to get to 100% than if it takes 10 seconds.


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