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  1. #1
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99

    Can we get a different negative effect from Retaliation please(/hates moving slow ><)

    I understand that it's technically a "stance-like" ability and all that, but can we please swap the "decreased movement speed" with something else? I personally hate taking Retaliation off just to efficiently move to the next near by enemy or area ><;

    Perhaps something we won't miss like "Reduces parrying activation rate" or "Reduces VIT"? I just want my movement speed back without having to take off Retaliation! ^^

    Thanks for listening Devs /salute
    (0)

  2. #2
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
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    WAR Lv 95
    I don't like moving slow, but I suck it up.

    I'd rather substitute something truly useless instead of losing out on something that might get me killed.
    (1)

  3. #3
    Player kingfury's Avatar
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    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    I don't like moving slow, but I suck it up.
    -----------
    Yeah, but rather than sucking it up, which is what we all have to do currently lol, how about a nice swap!

    Quote Originally Posted by Leonlionheart View Post
    I'd rather substitute something truly useless instead of losing out on something that might get me killed.
    ---------
    Agreed... but... you don't depend on Parrying for survival in battle do you? o.o
    (0)

  4. #4
    Player hiko's Avatar
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    Mar 2011
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    Character
    Meuporg
    World
    Ragnarok
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    BST Lv 99
    Quote Originally Posted by kingfury View Post
    -----------
    Yeah, but rather than sucking it up, which is what we all have to do currently lol, how about a nice swap!


    ---------
    Agreed... but... you don't depend on Parrying for survival in battle do you? o.o
    reducing parrying rate would buff retaliate (parry less= get hit more= retaliate more)
    (1)

  5. #5
    Player Kyrial's Avatar
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    Mar 2011
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    Windurst
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    Character
    Kyrial
    World
    Quetzalcoatl
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    RUN Lv 99
    Yeah, parrying rate I wouldn't mind... but VIT I sure would.
    (0)
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  6. #6
    Player kingfury's Avatar
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    WAR Lv 99
    Quote Originally Posted by Kyrial View Post
    Yeah, parrying rate I wouldn't mind... but VIT I sure would.
    -----------
    ^^ I just tossed VIT out there, it could be anything else we wouldn't miss. But really, what WAR is lacking in the VIT department enough so that they would miss a light reduction of say 15-20pts? If you're worried about hits, -PDT is the way to go yeah?
    (0)

  7. #7
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
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    WAR Lv 95
    trade off: 5% parrying (which is floor, and I doubt WAR can get higher than that) VS retaliation hits for 1000

    ...

    that's fair
    (1)

  8. #8
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    True, but in terms of "beneficial" stuff, not getting hit from a successful parry is a good thing. Getting hit more, even if it in-directly helps Retaliation proc more, is still sorta on the bad list yeah? Most still wouldn't notice it enough to say, "Hey, I'm retaliating more all of a sudden" since parry only procs when pixy children are born... on sunny days... with Wind weather only.

    At any rate, I wouldn't mind anything else, so long as it's not movement speed ><

    Then again... why do we need a negative side to this JA at all?
    (0)
    Last edited by kingfury; 06-10-2011 at 03:25 AM.

  9. #9
    Player Habiki's Avatar
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    Apr 2011
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    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by kingfury View Post
    True, but in terms of "beneficial" stuff, not getting hit from a successful parry is a good thing. Getting hit more, even if it in-directly helps Retaliation proc more, is still sorta on the bad list yeah? Most still wouldn't notice it enough to say, "Hey, I'm retaliating more all of a sudden" since parry only procs when pixy children are born... on sunny days... with Wind weather only.

    At any rate, I wouldn't mind anything else, so long as it's not movement speed ><

    Then again... why do we need a negative side to this JA at all?
    How about they switch the movement speed down effect with -30% crit hit rate since it doesn't matter to the op as long as its not movement speed down.

    The negative is balanced. If anything they need to change it to something that gimps war a little bit as it stands warrior is completly overpowered.
    (2)

  10. #10
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Habiki View Post
    How about they switch the movement speed down effect with -30% crit hit rate since it doesn't matter to the op as long as its not movement speed down.

    The negative is balanced. If anything they need to change it to something that gimps war a little bit as it stands warrior is completly overpowered.
    ---------
    Ugh. Where are you from, the PUP side of things? Why are you posting in WAR threads? Never mind. Please don't respond. I don't feel like going back and forth with ya. I'm tired of post like these.

    wth are you talking about "The negative is balanced." Balanced how? Based on what? Ughh ><
    (0)
    Last edited by kingfury; 06-11-2011 at 06:46 PM.

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