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Thread: [dev1009] HNM's

  1. #11
    Player RaenRyong's Avatar
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    Mar 2011
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    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    I agree - Voidwatch having an awful reward system with tons of randomness and low drop rates signified a return to that trend to me too.
    (6)
    This is Sakurawr, not Raen D:

  2. #12
    Player PizzaTheHut's Avatar
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    Mar 2011
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    Bastok
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    You don't need a devtag in your thread title.
    (1)

    The REAL WHM AF

  3. #13
    Player Coldbrand's Avatar
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    Mar 2011
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    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    YOU GUYS AREN'T HARDCORE IF YOU DON'T LIKE FARMING 1800+ SEALS FOR A CHANCE AT SOME ITEMS WHICH AREN'T EVEN GOOD UNTIL YOU GRIND AT SYNERGY TO CAP THEN AUGMENTED THEM OR A BELT WHICH SEVERAL PEOPLE WILL WIN FOR FREE NEXT MONTH! HURHUR.
    (1)
    Last edited by Coldbrand; 06-10-2011 at 01:49 AM.

  4. #14
    Player
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    Apr 2011
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    352
    I just prefer it to be extremely annoying. Makes it a lot more fun when you get lucky.
    (1)

  5. #15
    Player Xellith's Avatar
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    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Id rather my game experiences be based on skill rather than luck. I find it more rewarding to put a strategy to work and succeed and get rewarded rather than grind over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and maybe get the droids I'm looking for.
    (3)

  6. #16
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,950
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Black Belt would still take 297 Kindred Seals
    Because none of the 12-18 people you'll probably bring to a KSNM is going to bring an orb too.

    And who doesn't have several hundred beastmen seals they could convert to kindreds for this?
    (2)

  7. #17
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    GIVE UP MILLIONS AND MILLIONS OF GIL BECAUSE THE DEV TEAM DECIDED THAT ONLY 5 IN A HUNDRED PEOPLE SHOULD GET A CHANCE AT MAYBE GETTING AN ITEM OR ELSE YOU'RE A WHINY BABY
    (5)

  8. #18
    Player
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    Mar 2011
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    960
    Quote Originally Posted by Alhanelem View Post
    Because none of the 12-18 people you'll probably bring to a KSNM is going to bring an orb too.

    And who doesn't have several hundred beastmen seals they could convert to kindreds for this?
    You know that's besides the point right? It's just not about BB items moreso the idea that SE places such high value on items that are outdated or subject to being matched or outclassed by things that take a few days of effort.

    What makes Kings so special other than the fact that at one time they were special mobs?

    12-18 people for Ks99 is extremely ideal yet it doesn't matter. The rate on BB items is low for no reason other than "to preserve a trophy item". Funny BB is considered a trophy yet the Ninurta Sash (the best example) off AV was simply trounced via Twilight Belts 100% drop.

    No problem there with annihilating the value of that item yet BB/King drops are special? Cmon.
    (5)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #19
    Player
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    Apr 2011
    Posts
    352
    I don't have my egg yet and I would like a d.ring. ill give it a shot with the seals I have and if don't get tthen oh well no big loss. Sounds like some of you guys would like se to make d.ring actually obtainable without extreme luck. What is going to be left in the game that is rare or hard to obtain? Already relics are faster so now the real rarity is multiple relics. Another good trophy item would be dw mythic and relic .
    (1)

  10. #20
    Player
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    Apr 2011
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    352
    Quote Originally Posted by Xellith View Post
    Id rather my game experiences be based on skill rather than luck. I find it more rewarding to put a strategy to work and succeed and get rewarded rather than grind over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and maybe get the droids I'm looking for.
    Also bro. This is impossible in XI. XI is gear based, and even then 99 percent of the game can bbe done half naked. Crappy drop rates are the only wway to make trophy items in ffxi and it should be supported especially when said items aren't even necessary
    (2)

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