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Thread: [dev1009] HNM's

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  1. #33
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Raksha View Post
    Add a skill component.

    Next.
    Just to continue this discussion, I was thinking about that as well. How would you even add something that only 5% of the playerbase would be able to complete? You would have whatever rare item you wanted given for completing the skillful task, but what is stopping them from doing it for other people? It would have to be limited to a single person fight like the maat fight and be ra/ex.

    But then there is also the problem of how can the development team gauge the difficulty of something for it to be only doable by 5% of the players? If they screwed up initially and half the players acquired the item then it's total failure.

    It would obviously have to be limited to a single job as there's no way the dev team can balance jobs well enough to where more than 1 job can do it while at the same time limiting it to the very few capable players.

    Surely there's something obvious I'm overlooking that would allow this to work flawlessly. Possibly they could have one of the GMs choose a player to give the item to every month, after said player has demonstrated extreme skill at FFXI for the past 6 months. That would allow 12 per year but then of course you'd need someone watching everyone play 24/7. Is there a metric in ffxi like KDR or could one be added that would be able to gauge players abilities?

    I guess I should be asking, how does WoW do it? Do they even have items so rare like mythics and d.ring?
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    Last edited by Bumbeen; 06-12-2011 at 02:28 PM.