Quote Originally Posted by Sparthos View Post
Why do they need to make HQs rare? I fail to understand this logic. It's like sense is completely detached from these responses.

Aspid/Nid/King Behemoth have had most of their drops obsoleted or alternatives so easy to obtain in Abyssea, there is no reason for these mobs to be special anymore.

It's ok for SE to make AF+2 a one-day venture (some of the most powerful bodypieces in the game btw) yet it's oh no, don't touch the rarity of my Nids bro.

The requirement to obtain 99 Kindred Seals alone is enough to make these NMs rare for the playerbase. The only logic for making these difficult to spawn is to somehow appease the masses who once dominated the mobs, attempting to reconcile the design choice of removing the timed nature of these mobs.
The gear may not be all that great anymore(even with augments that are supposed to make it in line with empyrean...Byakko's haidate gets some pretty damn good augments but because Empyrean set bonuses are so good you can't really afford to use the ole boy over Empy, and how many people aren't getting Empyrean? It just feels like a waste of dev and player time to bother with augments)but the pieces are still trophy pieces. The logic to keeping them rare is black belt at this point. SE gave us the so called "one day venture" empyrean gear. I think that was reconciliation enough for them. You can't really complain when you could technically as a hardcore player get +1 and +2 within mere hours. It's that easy with help.