Trying to ramp up difficulty will either end up in a monster that's gimmicky like AV or a marathon like PW.
Apademak and Pantokrator are both difficult enough mobs and could easily have been stand-alone HNMs outside Abyssea. They mix difficulty with timing and both punish poor play. Miss enough stuns and Apademak will retaliate in return and heal Pantokrator enough and he'll answer that with a 2hour ability.
The hardcore can lowman these while other players can team up in larger groups and still get a challenging monster.
That being said, SEs problem is always in implementation. The problem isn't difficulty as plenty of mobs have been challenging enough moreso than rewards are always spread out in the silliest of ways.
Take Voidwatch for instance as their newest event. The random nature intended to keep gear rare leads to the event itself being totally flawed. Instead of using a point system that could then be taken to an NPC for loot, you have the individual treasure system which more often than not gives someone a group they cant use and can't trade.
If SE wants to keep certain pieces "rare" that's fine but implement it better. They could easily just have tacked some trials onto Defending Ring if they felt the rarity of the item would be threatened by a 50% rate on getting KB from Behemoth.


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