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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    280

    Beastmaster Damage dealing ability/ trait.

    If BST are not meant to charm anything, and not meant to tank, (and obviously not meant to heal or nuke) then they must be a damage dealer. Every other DD job has a method of increasing their TP gain.
    WAR: Double Attack, Retaliation
    THF: Dual Wield, Triple Attack
    MNK: Martial Arts, Kick Attacks, Tactical Guard
    SAM: Meditate, Store TP, Hasso, Sekkanoki, Zanshin
    DRG: Jump, High jump, Conserve TP
    DRK: Absorb TP, Occult Acumen, Tactical Parry
    NIN: Dual Wield, Tactical Parry
    DNC: Dual Wield, Reverse Flourish, Tactical Parry, Conserve TP
    BLU: Double Attack, Dual Wield
    PUP: Martial Arts, Tactical Switch (and double attack/barrage/haste through it), Tactical Guard
    PLD: Shield Mastery
    BLM: Occult Acumen
    SCH: Occult Acumen, Adloquirum
    RNG: Velocity Shot, Double Shot, Barrage, Conserve TP
    COR: Triple Shot, Tactician's roll
    RDM: Shield Mastery

    Only BST, WHM, BRD, and SMN don't have one. And only one of those jobs ever melees. Even the MAGES, who never melee have something.

    I suggest one of (or more than one) the following.
    A) Quadruple Attack as a trait. Even just 2% activation would be fine. WAR's Double Attack is 10%, THF's Triple Attack is 5%, quadruple attack at 2% would be in line. (and the ability to add 1% more per merit would be appreciated, like WAR and THF)
    B) The ability to switch TP with your pet, or just take your pet's TP. Since most pets' weapon skills do less damage than a normal hit, or can only attack every 2-3 minutes (like Shasra) plenty of tp is wasted on the pet.
    C) The ability to skillchain with your pet. Wouldn't increase TP gain, but at least the pet's TP isn't worthless, and the TP you do get is more useful.
    (0)
    Last edited by Louispv; 06-09-2011 at 07:08 PM. Reason: forgot tactical guard