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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    32

    Scrub DNC advice.

    Alright guys, I'm an old school player who still isn't up to speed with all this post 75/Abyssea/Atmas/etc business. I'm thinking of taking DNC up as a possible main but I'm wondering if there are guides I can look up or things to keep in mind? Besides healing I'm not really certain what a DNC's role in a group setting is (both in/out of abyssea) and I'm also not sure how to gear DNC (must-have mandatory items, etc) or what the necessary SJ's are.

    So, help a brotha out? Thanks in advance.
    (0)

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    This is generally where people will point you:
    http://www.ffxiah.com/forum/topic/15...ans-dnc-guide/
    (2)

  3. #3
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Chances are if you are taking Dnc into abyssea you'll be pulling if you don't have a thf doing that all ready. If that is taken care of, just back up healing if needed and landing dagger triggers for NM fights (if you don't have a thf or nin in your party.) Ether way dnc seems like one of the easier going jobs in terms of party responsibilities. You get a natural duel wield trait without subbing nin at level 20, but ultimately, you will still want to be subbing nin anyway. (subbing sam if you have it was nice for lower levels but not a must)

    A few things you might want to collect as you fight abyssea NMs would be Rapparee harness ( Brygid non abyssea quest), Atheling Mantle, Twilight Belt, Twilight Knife and Ocelot gloves. I'm still getting used to a level 90 dnc myself so you may want to check the job forums here and what others suggest just to get an idea of the variables.
    (0)
    Last edited by Misi; 06-09-2011 at 05:29 AM.

  4. #4
    Player
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    Mar 2011
    Posts
    32
    Thanks a lot guys.
    (0)

  5. #5
    Player Eeek's Avatar
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    Mar 2011
    Posts
    365
    The guide that Byrth linked is a fantastic place to start.

    As your gear improves, you'll probably find yourself naturally transitioning from DD/support to DD/tanking. It's quite the beast, especially inside Abyssea. DNC will also open plenty of soloing opportunities to you ranging from the mundane to the dangerous and exciting.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  6. #6
    Player Demonicpagan's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    I've been looking for something like this to help me adjust my current gear I have for my DNC. I'm currently working on upgrading my daggers, one of which to be Twashtar and the other to be Kila +2 or the Twilight Dagger.
    (0)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  7. #7
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    They told you not to wear dual wield gear. Motherofgodnope.jpg.

    The cap on -delay is 80%, with 25% gear haste (easy to do on dancer)

    Optimal set to aim for:

    http://www.ffxiah.com/item-sets/164787

    Advancing march: 92/1024 haste
    Victory march: 128/1024 haste
    Spell: 150/1024
    Gear: 256/1024
    Total: 626/1024 = 61.1% haste

    That means you are NOT at the cap yet.

    Amount of delay remaining: 38.9%, which means you need enough Dual wield to account for -18.9% delay.

    18.9/38.9 = 48.6% DW required to hit the absolute god tier cap of -delay.

    At level 80+ Dancer has dual wield IV giving 30% DW, meaning you need 18.6% DW in gear to hit the cap.

    Lo and behold, Charis body+2 = 10% DW, Suppa = 5%, and charis neck = 3%, putting you at a grand total of 61.1% haste and 48% DW, putting you just .6% DW away from the absolute max cap.

    That's all without using haste samba of course. When you add in haste samba you could probably swap out one piece of dual wield gear out for something better. Except instead you should be asking for minuet + march, as that'd be a far more significant increase to our damage.

    However, with fan dance (Which the majority of the time you'll be using in 90% of situations, even in huge alliances my dancer is always the one with hate due to my insane dps with all our mods on crit dmg, on top of my insane attack speed) hands down use all three pieces of dual wield gear we have access to.

    Next: practice practice practice.

    Dancer is a micromanaging job to the max. ALWAYS use reverse flourish unless you're about to weaponskill, then save your RF for after the WS. And when I say always I mean as soon as RFs timer is up pop it asap. It's more tp efficient to spam RF then build up finishes.

    Desperate flourish is an important move you want to stick for longer fights, the -eva is substantial and can save your life if you need to book it.

    Try to trim your tp down to just above 100% before weaponskilling. Instead of dropping a 150% Evi, use a CW 3 on a party member first, or refresh your samba.

    Violent flourish is an important flourish to use if you have a spare finish. Unless you have someone proccing a weakness, then don't use it.

    Protip: Making a macro that always violent flourishes then follows up with utsu: ichi is a godsend.

    And finally, keep up Quickstep -> Boxstep -> Feather step, don't spam one of them up to 5 then move on. Rotate them all instead, as tier 1 boxstep + tier 1 featherstep is substantially better than tier 2 boxstep.

    As for atmas, if you are in any kind of serious danger, Razed ruins + Gnarled horn + shadow, otherwise swap out shadow for sanguine scythe for maximum damage.
    (1)

  8. #8
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Quote Originally Posted by Urat View Post
    That's all without using haste samba of course. When you add in haste samba you could probably swap out one piece of dual wield gear out for something better. Except instead you should be asking for minuet + march, as that'd be a far more significant increase to our damage.
    Do you not know how to read? =/
    (0)

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Urat View Post
    Do you not know how to read? =/
    I know how to read, but it's borderline retarded to use March/Minuet over March/March unless you're literally the only DD. I do duo with my bard mule (March/Minuet) sometimes, but that's about the only situation where I'm going to have less than a full party and a bard.

    Realistically, if you're in a party situation you're going to be getting March/March and should just swap to your double march set, where you drop all your DW gear for more useful stuff (Loki's Kaftan or Mirkegon, Rancor Collar, Aesir Ear Pendant, Vulcan's Pearl, or Regain Moonshade).
    (1)

  10. #10
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Don't let the above poster fool you, If you're good about watching shadows, making hybrid eva/haste sets, using -dt sets when necessary, you won't be using Fan Dance in 90% of all situations. But having Fan Dance against that one enemy where it counts is a godsend.
    (0)

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