Quote Originally Posted by hiko View Post
yes but 0/13 item from the KSNM is unlucky
random in this game just sucks that way. the drop rate % of older content is accounting for massive samples including some that went 1/1 and others that have goin 0/20+ on items. Either way, that figure continually evolves due to the nature of how it all works programatically.

Random for a computer is not a true roll of the dice like in the real world, it is actually run off a preset set of numbers generated when the hardware is fabricated. So if the programmers are saying a 10% win rate, that doesn't mean a strict 1/10 chance you will get the drop in FFXI--it means only 10% of the full range of your potential roll results will net you a win. If you get stuck in the algorythm at a point where that roll won't fall in that 10% range for 30 rolls even with any potential modifiers to your roll, well you are just SOL until that server gets out of that bad spot in the track. It's more an issue of timing than luck.