Any chance taking back to the dev team that we would like the same sort of system for the Emphrean Armor +1 set Seals? I mentioned about 3 ways it could be done, each with their own varying levels of game balances to consider.
The Ideas were:
1. Let us either trade Empyrean Armor seals through a NPC to someone else who also would be required to trade a Empyrean Armor Seal back through said NPC.
2. Allow us to trade 3 of the Armor Seals to a NPC to get the one(1) seal we request from the NPC in return.
3. Allow people the chance to re-roll their luck on the Armor seals they have already gotten through a NPC. Trade 3 seals to a NPC to have a random 1 seal given back to you. This would put use to Seals some people don't need but still get, turns them into a form of lotto ticket for another chance.
Each of these ideas could be balanced and acceptable, as much as many would like it to be clean and cut like its said. We don't think its unreasonable to ask one of the above with some minor restriction or weekly limit. The 3 seals traded in must be of same Armor Slot Type is one example, 3 Feet of any jobs for 1 Feet of a job you want. The above is mostly to just promote reasonable progression and cut down on complaints mostly from soloists and quest runners for their Armor seals.
Armor seals from Quest NPCs is much more of a shot in the dark then killing a NM with a super small group and getting a Yellow "!!". Not all jobs can solo. I believe this to be a fair compromise.