I would like to add some of my own opinion since I have PLD since 2006.
The main reason i played PLD back in 2006 was because I wanted to be Tank.
I have WHM for Main healing.
I have DRK for DDing
I have SMN and DRG for soloing and duoing
I have BRD for buffing parties and constantly pulling mobs and sleeping them.
I wanted a different gameplay. I wanted to Tank. Hold a monster and take the lowest damage possible and be the 1st to die for my parties' survival.
Note: Ninjas have High evasions and Shadows to tank efficiently without getting hit. (Thats the idea of course)
But with PLD, its about Getting Hit, but for WAY LESS than any other jobs. And it can heal itself very effectively.
I decided to do PLD for that very reason.
As a PLD, I expect abilities or spells or Job traits and even gear or atmas that can make PLD do what it suppose to.
I do not mind doing damage as PLD, but if I wanted to be a DD, I wouldn't be playing PLD for DDing. Nor would I play PLD for soloing. If I play PLD, I wana Play PLD as a Tank. What it was made to be.
As a PLD:
I expect to have abilities to hold LOTs OF HATE!
I expect to have abilities or traits to Reduce Major Damages that NMs or monsters do.
I expect WSs that PULL HUGE amounts of Hate and Reduces the Monster's damage input to me and the whole party
(Not damage wise. I'm speaking Enmity Wise)
PLD doesn't need HUGE Damage input to hold hate.
PLD needs a trait that keeps hate and reduces damage per hit it takes, gains hate per hit they take, and per hit they make.
More abilities to use to increase the monsters attention and reduces the monsters attacks.
What I want to see is a PLD take 20 damage from an NM or a monster that normally does 200+ damage per hit on other jobs you see out there!
Is that overpowered? IN NO WAY IT IS!
Why do I say it is NOT overpowered? Because THF and NIN tanks rarely get "Hits" in abyssea for example. While PLDs get hit like a B@#*$! PLDs need to match up with THF and NIN tanks so PLDs can be better if not, equal with NIN and thfs.
Evasion Tanking is a Big deal because if monsters rarely hit you, and you can hold hate, You are very effeciant job choice for events.
Imagen PLD's being effecaint Tanking by having abilities and traits to hold HUGE amounts of Hate while taking HUGE amount of reduced Damages that no jobs out there can take!? Then we can be equal to NIN and THF.
If anything, Call NIN and THF overpowered but with what Im saying if SE improves on for PLD, Then PLDs will be useful again because of "How much HATE" it holds AND the amount of damage they take is Massively low where Its just as good as having a NIN or THF evasion tanking.
I dont care if Shield Bash does some Damage. Thats stupid!
Make Shield Bash take 50% Hate or more from the mob!!!!
I dont care if PLDs can do more Damage!
Make PLDs take Something like 20 damage that equals to 200+ damage from other jobs that take from Mobs!
Make PLD's Equally baddass in tanking if not, better by having abilities to grab hate!
Thats all I have to say lol.