Quote Originally Posted by Arlan View Post
Why you love/thoughts about PLD
The thing is a majority of why you chose PLD wasn't anymore true in 2006 than it is today.

Back then PLD tanked with an Earth Staff even in EXP parties, it was accepted that a dedicated TANK slot was needed when it wasn't. PLD was nice HNMs back in the day before DDs really had the boosts they've gotten over the years.

Back then a RDM/NIN was the best defensive tank, granted you had to know how to play it and how hate worked both of which wasn't completely understood back then. RDM/NIN got nerfed in an era that didn't even need a dedicated tank anymore so I'm not sure why SE did that.

The reason I and a few others in the past have advocated giving PLD a more aggressive role in the game is because right now it takes roughly 2 HP cured to equal 1 damage dealt. Inside abyssea, BCNM fights (new and old), and/or old content DDs deal a lot of damage and will generally take the same damage a PLD would take meaning they can not only fill the role of DD but the role of TANK as well which in turn means a quicker end to the fight.

That said Voidwatch from my understanding is very much PLD required at least for some of the fights which is nice and sad to hear. I mean as it stands right now my PLD will see the light outside of town if my friend/LS ever decides to try Voidwatch until then it sits in town occasionally at best.

1 event does not equate to a fixed job. Either all new content will need to be on the scale of Voidwatch so PLD starts showing up again in groups who want to be efficient or PLD needs an offensive boost so it can be a Tank and a DD. Thus welcome in the current gameplay because even if they took 20 damage instead of 200 when a single WHM can manage the DD taking 200 damage hits and the DDs aren't losing hate to the mages PLD won't be needed.