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  1. #1
    Player Arlan's Avatar
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    May 2011
    Posts
    231
    I would like to add some of my own opinion since I have PLD since 2006.

    The main reason i played PLD back in 2006 was because I wanted to be Tank.

    I have WHM for Main healing.
    I have DRK for DDing
    I have SMN and DRG for soloing and duoing
    I have BRD for buffing parties and constantly pulling mobs and sleeping them.

    I wanted a different gameplay. I wanted to Tank. Hold a monster and take the lowest damage possible and be the 1st to die for my parties' survival.

    Note: Ninjas have High evasions and Shadows to tank efficiently without getting hit. (Thats the idea of course)


    But with PLD, its about Getting Hit, but for WAY LESS than any other jobs. And it can heal itself very effectively.
    I decided to do PLD for that very reason.

    As a PLD, I expect abilities or spells or Job traits and even gear or atmas that can make PLD do what it suppose to.
    I do not mind doing damage as PLD, but if I wanted to be a DD, I wouldn't be playing PLD for DDing. Nor would I play PLD for soloing. If I play PLD, I wana Play PLD as a Tank. What it was made to be.

    As a PLD:
    I expect to have abilities to hold LOTs OF HATE!
    I expect to have abilities or traits to Reduce Major Damages that NMs or monsters do.
    I expect WSs that PULL HUGE amounts of Hate and Reduces the Monster's damage input to me and the whole party
    (Not damage wise. I'm speaking Enmity Wise)

    PLD doesn't need HUGE Damage input to hold hate.
    PLD needs a trait that keeps hate and reduces damage per hit it takes, gains hate per hit they take, and per hit they make.

    More abilities to use to increase the monsters attention and reduces the monsters attacks.

    What I want to see is a PLD take 20 damage from an NM or a monster that normally does 200+ damage per hit on other jobs you see out there!

    Is that overpowered? IN NO WAY IT IS!

    Why do I say it is NOT overpowered? Because THF and NIN tanks rarely get "Hits" in abyssea for example. While PLDs get hit like a B@#*$! PLDs need to match up with THF and NIN tanks so PLDs can be better if not, equal with NIN and thfs.

    Evasion Tanking is a Big deal because if monsters rarely hit you, and you can hold hate, You are very effeciant job choice for events.

    Imagen PLD's being effecaint Tanking by having abilities and traits to hold HUGE amounts of Hate while taking HUGE amount of reduced Damages that no jobs out there can take!? Then we can be equal to NIN and THF.

    If anything, Call NIN and THF overpowered but with what Im saying if SE improves on for PLD, Then PLDs will be useful again because of "How much HATE" it holds AND the amount of damage they take is Massively low where Its just as good as having a NIN or THF evasion tanking.

    I dont care if Shield Bash does some Damage. Thats stupid!
    Make Shield Bash take 50% Hate or more from the mob!!!!

    I dont care if PLDs can do more Damage!
    Make PLDs take Something like 20 damage that equals to 200+ damage from other jobs that take from Mobs!

    Make PLD's Equally baddass in tanking if not, better by having abilities to grab hate!

    Thats all I have to say lol.
    (2)
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    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
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  2. #2
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arlan View Post
    Why you love/thoughts about PLD
    The thing is a majority of why you chose PLD wasn't anymore true in 2006 than it is today.

    Back then PLD tanked with an Earth Staff even in EXP parties, it was accepted that a dedicated TANK slot was needed when it wasn't. PLD was nice HNMs back in the day before DDs really had the boosts they've gotten over the years.

    Back then a RDM/NIN was the best defensive tank, granted you had to know how to play it and how hate worked both of which wasn't completely understood back then. RDM/NIN got nerfed in an era that didn't even need a dedicated tank anymore so I'm not sure why SE did that.

    The reason I and a few others in the past have advocated giving PLD a more aggressive role in the game is because right now it takes roughly 2 HP cured to equal 1 damage dealt. Inside abyssea, BCNM fights (new and old), and/or old content DDs deal a lot of damage and will generally take the same damage a PLD would take meaning they can not only fill the role of DD but the role of TANK as well which in turn means a quicker end to the fight.

    That said Voidwatch from my understanding is very much PLD required at least for some of the fights which is nice and sad to hear. I mean as it stands right now my PLD will see the light outside of town if my friend/LS ever decides to try Voidwatch until then it sits in town occasionally at best.

    1 event does not equate to a fixed job. Either all new content will need to be on the scale of Voidwatch so PLD starts showing up again in groups who want to be efficient or PLD needs an offensive boost so it can be a Tank and a DD. Thus welcome in the current gameplay because even if they took 20 damage instead of 200 when a single WHM can manage the DD taking 200 damage hits and the DDs aren't losing hate to the mages PLD won't be needed.
    (0)

  3. #3
    Player Arlan's Avatar
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    May 2011
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    231
    Quote Originally Posted by Zagen View Post
    The thing is a majority of why you chose PLD wasn't anymore true in 2006 than it is today.

    Back then PLD tanked with an Earth Staff even in EXP parties, it was accepted that a dedicated TANK slot was needed when it wasn't. PLD was nice HNMs back in the day before DDs really had the boosts they've gotten over the years.

    Back then a RDM/NIN was the best defensive tank, granted you had to know how to play it and how hate worked both of which wasn't completely understood back then. RDM/NIN got nerfed in an era that didn't even need a dedicated tank anymore so I'm not sure why SE did that.

    The reason I and a few others in the past have advocated giving PLD a more aggressive role in the game is because right now it takes roughly 2 HP cured to equal 1 damage dealt. Inside abyssea, BCNM fights (new and old), and/or old content DDs deal a lot of damage and will generally take the same damage a PLD would take meaning they can not only fill the role of DD but the role of TANK as well which in turn means a quicker end to the fight.

    That said Voidwatch from my understanding is very much PLD required at least for some of the fights which is nice and sad to hear. I mean as it stands right now my PLD will see the light outside of town if my friend/LS ever decides to try Voidwatch until then it sits in town occasionally at best.

    1 event does not equate to a fixed job. Either all new content will need to be on the scale of Voidwatch so PLD starts showing up again in groups who want to be efficient or PLD needs an offensive boost so it can be a Tank and a DD. Thus welcome in the current gameplay because even if they took 20 damage instead of 200 when a single WHM can manage the DD taking 200 damage hits and the DDs aren't losing hate to the mages PLD won't be needed.
    I never said "Why you love/thoughts about PLD" why did you quote that? lol
    Other than that, I understand what your saying. Good reply.

    I just want to be back in the Tanking business is all =(
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  4. #4
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arlan View Post
    I never said "Why you love/thoughts about PLD"
    I summarized your post so it wasn't a giant quote ^^
    (0)

  5. #5
    Player Arlan's Avatar
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    May 2011
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    231
    Quote Originally Posted by Zagen View Post
    I summarized your post so it wasn't a giant quote ^^
    Ok then lol
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  6. #6
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Arlan View Post
    I would like to add some of my own opinion since I have PLD since 2006.

    The main reason i played PLD back in 2006 was because I wanted to be Tank.

    I have WHM for Main healing.
    I have DRK for DDing
    I have SMN and DRG for soloing and duoing
    I have BRD for buffing parties and constantly pulling mobs and sleeping them.

    I wanted a different gameplay. I wanted to Tank. Hold a monster and take the lowest damage possible and be the 1st to die for my parties' survival.

    Note: Ninjas have High evasions and Shadows to tank efficiently without getting hit. (Thats the idea of course)


    But with PLD, its about Getting Hit, but for WAY LESS than any other jobs. And it can heal itself very effectively.
    I decided to do PLD for that very reason.

    As a PLD, I expect abilities or spells or Job traits and even gear or atmas that can make PLD do what it suppose to.
    I do not mind doing damage as PLD, but if I wanted to be a DD, I wouldn't be playing PLD for DDing. Nor would I play PLD for soloing. If I play PLD, I wana Play PLD as a Tank. What it was made to be.

    As a PLD:
    I expect to have abilities to hold LOTs OF HATE!
    I expect to have abilities or traits to Reduce Major Damages that NMs or monsters do.
    I expect WSs that PULL HUGE amounts of Hate and Reduces the Monster's damage input to me and the whole party
    (Not damage wise. I'm speaking Enmity Wise)

    PLD doesn't need HUGE Damage input to hold hate.
    PLD needs a trait that keeps hate and reduces damage per hit it takes, gains hate per hit they take, and per hit they make.

    More abilities to use to increase the monsters attention and reduces the monsters attacks.

    What I want to see is a PLD take 20 damage from an NM or a monster that normally does 200+ damage per hit on other jobs you see out there!

    Is that overpowered? IN NO WAY IT IS!

    Why do I say it is NOT overpowered? Because THF and NIN tanks rarely get "Hits" in abyssea for example. While PLDs get hit like a B@#*$! PLDs need to match up with THF and NIN tanks so PLDs can be better if not, equal with NIN and thfs.

    Evasion Tanking is a Big deal because if monsters rarely hit you, and you can hold hate, You are very effeciant job choice for events.

    Imagen PLD's being effecaint Tanking by having abilities and traits to hold HUGE amounts of Hate while taking HUGE amount of reduced Damages that no jobs out there can take!? Then we can be equal to NIN and THF.

    If anything, Call NIN and THF overpowered but with what Im saying if SE improves on for PLD, Then PLDs will be useful again because of "How much HATE" it holds AND the amount of damage they take is Massively low where Its just as good as having a NIN or THF evasion tanking.

    I dont care if Shield Bash does some Damage. Thats stupid!
    Make Shield Bash take 50% Hate or more from the mob!!!!

    I dont care if PLDs can do more Damage!
    Make PLDs take Something like 20 damage that equals to 200+ damage from other jobs that take from Mobs!

    Make PLD's Equally baddass in tanking if not, better by having abilities to grab hate!

    Thats all I have to say lol.
    Quoted for truth.
    I've felt this way for a LONG time. I think SE should just give PLDs a job trait equivalent to PDT/MDT-x%.
    (0)

  7. #7
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Twille View Post
    Quoted for truth.
    I've felt this way for a LONG time. I think SE should just give PLDs a job trait equivalent to PDT/MDT-x%.
    damage resistance instead of damage taken (same thing but separate term )
    (0)

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