Quote Originally Posted by LeaderofAtlantis View Post
Job Trait ideas - Max Enmity Bonus

They have a Max HP and Max MP Bonus, so why not do this for PLD? They mention raising the Enmity cap won't fix the current hate problem, but if a PLD can get 150% hate and every other job can only hit 100%, then there's a buffer there. The PLD still has to work to maintain that buffer, but as it is right now, I can toss out everything I have to hold hate from a MNK with capped Haste and not have a prayer to hold hate from them - especially inside Abyssea if they're using Razed Ruins.

I don't see why this can't be done to move PLD back to where it needs to be (and please, PLEASE don't tell me it should be a DD like DRK - it NEVER has been in any other FF game and was never intended to be in this one. If you want to be a DD, there are plenty of DD jobs out there to be).
When you give the PLD higher hate amounts nothing in the game changes. A DD can A) cap hate, B) maintain it over mages, and C) kill the monster faster. Giving PLD a higher cap than any other player gives them A and B (which they can do already) but does nothing for C, since a DD can do A, B, and C all at once there still wouldn't be a need for PLD.