Quote Originally Posted by Naix View Post
I wish I had an answer haha.

Ideally, you'd like to see PLD be able to tank without needing to resort to damage dealing; and anything you get out of them is a bonus. Otherwise it's just too similar to other classes. Unfortunately, I don't think there is a part for that in todays FFXI, nor possible.

Another idea i've seen thrown around was have them 'replace' the role of a whm. As opposed to say a WAR + a WHM duoing something, make it so a PLD + WAR could achieve the same goal. A mix of upping their cure potential/ability to keep hate or some jazz. I don't know how you do it without breaking the game/overpowering it, but I think that's the last niche you'll see.

If all else fails, then yeah I agree. Give them more offensive abilities. Every DD has a some form of defensive ability/trait, either it being through their main or their sj. The best PLD gets is /war? With berserk and double attack. You can make the damage per hit and ws average respectable, but the tp gain/rate of attack just doesn't come close to keeping up. If you go /nin and use double sword, I think you get away from what they envisioned with PLD, and that's using their shield.

Will be interesting to see what happens with PLD to say the least.
There's one thing I don't get.

PLD has always used dmg to tank. Atonement just made it mainstream. Now that that's gone, people seem to want some new gimmick or change in game mechanics to cement us in our rightful place... Why not just give us some natural traits/JA's that make dealing dmg easier? That way we can go back to tanking the way we've been tanking all along.

At this point I'd settle for Fencer naturally.