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  1. #1
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Greatguardian View Post
    Anyone serious about Paladin and utilizing it post-Abyssea should start investing the time and energy into completing a 90 Ochain. If you want tips for making that nightmare easier? Feel free to ask. If you just want to complain about how hard it is and freak out about how gear shouldn't be required to make a job work? Well, it's your right to post, but I've honestly heard it all before.
    11 Skins away from 85 Almace and then back to working on Ochain (finished plates a while ago). I was wondering if you had any advice on color changing haven't found any info other than its "luck". This is the only part I'm worried about since I'm almost certain we'll have the 75 horns before I finish the souls.
    (0)

  2. #2
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Zagen View Post
    11 Skins away from 85 Almace and then back to working on Ochain (finished plates a while ago). I was wondering if you had any advice on color changing haven't found any info other than its "luck". This is the only part I'm worried about since I'm almost certain we'll have the 75 horns before I finish the souls.
    Luck . It's sad, but it's really all the advice I can give on changing. I'd camp out in Xarcabard when your group is offline or you're off/on doing other things in rl though. You can buy T3 pops from groups fighting Shiva for seals, and you can probably even snag Souls off of the occasional group that kills Leviathan for the armor drops (I've seen it, once or twice).

    If you don't already know, definitely stick with Levi for souls in general. His drop rate on doubles is significantly higher than the other two T3s (hell if I know why), and Levi/Shiva are ridiculously easy fights to boot so it's really a no brainer. I had originally thought about getting some T3s in Altepa while doing plates for a buddy of mine, but after 6 hours and 20 T2s without a single change I just said fruit it.
    (0)

  3. #3
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Fervor JT: Grants 20% damage and attack bonus when the Paladin has the monsters attention. Paladin auto attacks tend to do little to no damage against hnm because of the way one needs to gear defensively. This bonus would help the paladin deal consistent damage and make up for all the time they lose with non damage abilities to keep hate.

    Thwart JA: Job ability that reduces damage taken by 75% but lasts only 4 seconds and the paladin cannot move or attack for the duration.

    Netherspikes JA or Spell: An attack used by fomors, cone damage plus bind. change the color of the graphic to white/blue and make the bind effect a flat 5 second duration. Using it would prep a light skillchain, and the 5 second bind would ensure any follow up weaponskills would hit their target. could also be used to buy time if the paladin lost hate control.

    Trait that grants more enmity on offensive divine magic and healing.

    2 hand greatsword traits and abilities: Would give pld a little more dd potential when he finds himself not being used for tanking. Backup tank + light dd.

    Spearhead JA: Sacrifice +15% damage taken for 15% gear haste 5 min duration 5 min cooldown. Enhances the total magic damage (duration) of enlight by 100%

    Conviction JT: Converts 50% of Vit to Str and 50% of mnd to Dex. 2 hand only.

    Intervention JA: Forces the enemy to attack the pld for the next 5 seconds, reduces enmity. Would be used as a backup tanking tool to buy some time to save a teammate. Only works in close range.

    Grace JT: 2 handed weaponskills have a chance to restore 25% of the plds mp

    Some whm reforms that would help pld as well:
    Cure potency becomes divine magic attack bonus.
    Holy, Banish, Comet: scaled to be comparable in damage to black mage top tier spells, however limited by element and higher cooldowns.

    This would let pld have some magical sources of damage and enmity, and give a better reason to add cure potency to their sets.

    Doing these suggestions would also open up paladin to different sub jobs like sch, sam, etc.
    (1)

  4. #4
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    I would be really happy if we got provoke as our own job ability, anything more is gravy.
    (1)
    Down with PS2 Emulation / Give us PS3 Native software

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