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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    280

    Beastmaster Damage dealing ability/ trait.

    If BST are not meant to charm anything, and not meant to tank, (and obviously not meant to heal or nuke) then they must be a damage dealer. Every other DD job has a method of increasing their TP gain.
    WAR: Double Attack, Retaliation
    THF: Dual Wield, Triple Attack
    MNK: Martial Arts, Kick Attacks, Tactical Guard
    SAM: Meditate, Store TP, Hasso, Sekkanoki, Zanshin
    DRG: Jump, High jump, Conserve TP
    DRK: Absorb TP, Occult Acumen, Tactical Parry
    NIN: Dual Wield, Tactical Parry
    DNC: Dual Wield, Reverse Flourish, Tactical Parry, Conserve TP
    BLU: Double Attack, Dual Wield
    PUP: Martial Arts, Tactical Switch (and double attack/barrage/haste through it), Tactical Guard
    PLD: Shield Mastery
    BLM: Occult Acumen
    SCH: Occult Acumen, Adloquirum
    RNG: Velocity Shot, Double Shot, Barrage, Conserve TP
    COR: Triple Shot, Tactician's roll
    RDM: Shield Mastery

    Only BST, WHM, BRD, and SMN don't have one. And only one of those jobs ever melees. Even the MAGES, who never melee have something.

    I suggest one of (or more than one) the following.
    A) Quadruple Attack as a trait. Even just 2% activation would be fine. WAR's Double Attack is 10%, THF's Triple Attack is 5%, quadruple attack at 2% would be in line. (and the ability to add 1% more per merit would be appreciated, like WAR and THF)
    B) The ability to switch TP with your pet, or just take your pet's TP. Since most pets' weapon skills do less damage than a normal hit, or can only attack every 2-3 minutes (like Shasra) plenty of tp is wasted on the pet.
    C) The ability to skillchain with your pet. Wouldn't increase TP gain, but at least the pet's TP isn't worthless, and the TP you do get is more useful.
    (0)
    Last edited by Louispv; 06-09-2011 at 07:08 PM. Reason: forgot tactical guard

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    960
    What BST needs is a set of stances that make the pet strong enough to hold its own without the masters DPS at the cost of weakening the master. Raise the offensive capabilities (pet: haste/att/acc/new traits) of the pet while such a JA is active.

    The opposite JA would weaken the pet but strengthen the master.

    Obviously BST can solo alot of things already but as soon as you scale up the monsters, the DPS of the pet starts to lag behind. The weaponskills through Ready are also pretty weak and in need of spicing up or a rework.

    DRG does the strong master/weak pet, SMN controls temporary pets which lack DPS but deal in spike damage, PUP attempts to create balance between master/pet and so BST should be weak master/strong pet specializing in DPS.
    (0)
    Last edited by Sparthos; 06-10-2011 at 01:47 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #3
    Player Areola's Avatar
    Join Date
    Mar 2011
    Posts
    91
    I agree that bst would benefit greatly from a dd related job trait. but couldn't you count the killer traits as dd traits? I would like to see my pets out damage me again someday, traits or JA's that could make your pet stronger would be nice. The lack of dd traits and abilities should be supplemented by having a pet but the pets suffer greatly from lv adjustments vs higher lv mobs, but it looks like SE doesn't want to give too much to bst. People like to scream "THAT WOULD BE OP" at everything.


    Quote Originally Posted by Louispv View Post
    Only BST, WHM, BRD, and SMN don't have one. And only one of those jobs ever melees. Even the MAGES, who never melee have something.
    Also i wanted to say i melee on bard regularly just singing and pulling isn't that fun
    (0)
    The Sublimely Magnificent Ject Shot Mark III

  4. #4
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Only makes sense that if the pdt of bst pets was seen as a problem to the point of nerfing it cause noob bst's took to long to kill stuff that a single DD trait is not asking too much. Doesn't need to be anything game breaking just something for the DD bst to look forward to every 3-5 mins.
    (0)

    ~Party Rock Anthem~

  5. #5
    Player Novati's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Novati
    World
    Sylph
    Main Class
    RDM Lv 99
    How about being able to copy pet traits over to the master at the cost of depopping the currently called pet?

    A new pet can be called afterwards. It's just a thought to help hit BSTs in the wallet more since SE doesn't seem to have a problem with that.
    (0)

  6. #6
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    I disagree with bst getting just a random unrelated Damage increase trait. Id rather get something that lines up with our theme. I personally don't even see dd as our main problem atm. I do very well on damage dealing on bst in and outside of abyssea. So if we did get a job change or a new JA or JT i kinda hope it will be something useful, like an AI fix or the tons of useful ideas suggested in this forum.
    (0)

  7. #7
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Bst have fencer. That is what fits in the list.
    It would be nice to be able to buff our pet or skillchain w/ pet, or shucks swapping tp like pups would be really cool.
    Oh, and I do think we have several unique tanking tools. the -dt cap on pets didn't incapacitate us, it just limited us. we can tank alot still.
    skillchain w/ pet is my favorite.
    (1)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  8. #8
    Player SHJcules's Avatar
    Join Date
    May 2011
    Posts
    13
    Character
    Springheeledjim
    World
    Siren
    Main Class
    BST Lv 90
    well we grow spurs at lv 83, and that easy to get regain axe, so pets can dish out a lot of pain. As far as beefing up our own bodies, well we didn't work so hard at monster taming to have to fight ourselves!

    If you really want quadruple attack, just work on the magian 4 hit axe lol, working on it myself atm, can't wait to bust it out next to some ninjas and thiefs

    absorbing tp from your pet though, I really like that idea!
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Xilk View Post
    Bst have fencer. That is what fits in the list.
    It would be nice to be able to buff our pet or skillchain w/ pet, or shucks swapping tp like pups would be really cool.
    Oh, and I do think we have several unique tanking tools. the -dt cap on pets didn't incapacitate us, it just limited us. we can tank alot still.
    skillchain w/ pet is my favorite.
    Fencer doesn't increase tp gain, and frankly doesn't increase ws's either, since you almost never are single wielding. And even if that was our version, WAR gets it too, and theirs is stronger.

    Our tanking is also kind of terrible. In Abyssea, it's the atmas doing all the work. I've been doing Dynamis recently, and even the EM enemies take 3 yuly's and a stack of biscuits each. I can't even melee on the T's because yuly can't even keep hate for 5 seconds after I snarl a rampage onto her. And there's not even enough pet damage- gear to meet the player's 50% cap, much less the pet's 87% outside, so we're pretty terrible tanks.

    Kinda wanted the ability to skillchain with my pet myself. Pet TP is a waste when their ws's do the same (or less, freaking 11 damage fireballs) as a normal hit and only every few minutes. But if they could open a skillchain for cloudsplitter to close, the damage wouldn't even matter.

    But hey, if quadruple attack is just sitting around, not assigned to a job....
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Louispv View Post
    RDM: Shield Mastery
    You're joking right?
    (0)

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