When checking a mob, It bases the check info on your Main hand weapon, Ranged Accuracy and Ranged attack are not considered. Theres no way to check your R.acc or Ranged attack at all.Ranged Accuracy and Ranged Attack won't matter to know.
Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.
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On knowing what stats influence what, the thing is, We already know the gist of it, What this would do is make it much easier to determine latent effects, and exact numbers on certian things. Which isn't going to change much since most armor already has known values, This would make it easier in the future to determine these things, and make it a lot more accurate.
Knowledge of Armors still is not going to suddenly make people switch to 3rd party tools by the thousands, it just won't happen. If they're using them now, They'll continue using them, If they're not, they wont or will, I don't think more making it easier for us to determine some bonuses will suddenly switch people to windower Macros.
I understand your concern for it. I love FFXI, but its obvious its UI is kinda awful. The game is easy enough to pick up, But at the same time, Not being able to ever check your current Critical hit rate, damage... R.acc, R.atk, Evasion, or basic things like that is not good UI.
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On the macro thing, 2 macros can switch every piece of armor you have (not including Weapons). The way my macros are set up are confusing, but I've gotten used to it. I do something like this for THF
CTRL/Alt1 = WS gear
Ctrl/alt2 = TP Gear
ctrl/alt3 = Eva gear
Its not exactly that (theres a lot more macros), But basically I hit Ctrl1, then alt1 to switch to WS Gear, then use Ctrl2/alt2 to switch back to TP, Its really quite quick and can fit all things into it. on jobs like RDM it takes like 2-3 Macros "pages" because of the large amounts of gear.
So even if i had to buy more gear, I wouldn't suddenly begin using windower macros, Mostly because the set up i have no is easy enough for me, Most people these days who dont use windower macros are probably the same way. They got it working for them.
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To address your Final points.
First part, You're probably right. Second part i can't say I agree. We shouldn't have to spend hours parsing ourselves just to figure out information the games UI should already tell us. The UI is terrible in this game when it comes to things like displaying our stats. We shouldn't have to use parsers and guess work to identify if Loki's Kafhtan gives +5% Critical hit Damage, or +10%, We should be able to put it on and see the Stat changes. (i.E Add more info to our Inventory screen).- There is no need for a parser nor more informations about your character or your target.
Sadly, Math is always better than Eyeballing, If you want to do the best, You learn. giving us the ability to more easily learn and decide which armor is good, and which is bad, Is just something that should be part of the game already. This would actually help both types of players, the casual and the number-crunchers.Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
The number crunchers will be able to more easily and readily test the values of armor that aren't 100% Clear. Examples like the Homam Body, or armors that don't specifically tell us their numbers (Like Loki's only saying "increases critical hit damage", not by how much)
Or "Enhances Triple Attack effect" as i said earlier, on Homam body. is it so hard to write "Triple Attack +1%"? What does it add? etc. This information we shouldn't have to guess around with. There is nothing wrong with giving us more information.
While I'm not saying everyone needs to number crunch, but truthfully some level of learning is required in ANY MMO. I play to have fun, so do a lot of number-crunchers. but they find doing their best always is fun, I find playing with my friends and doing my best is fun.
Each persons definition of "fun" will be different. This kind of improvement would actually help more than just number crunchers, It would make it easier for less-in-depth players to understand what their gear is doing for them as well.
Having a UI that isn't terrible is not going to make FFXI a WoW clone. We don't 'need' a parser, but things like being able to see what your actually EVA, R.acc, R.atk, Crit.hit.rate, and Crit.hit.dmg are should be something thats always shown somewhere. These are important stats, as important as Attack or Defense. Even FFXIV's UI incorporated some of the above.Don't let FFXI become another WoW clone. This game is easy enough!
Some people enjoy it for that, Some enjoy not sucking at their job. Theres nothing wrong with either. adding a place to view relevant stats would not ruin this game. Just because its been like it has since day 1 Doesn't mean it wasn't crap from day 1.Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers
Again, I Agree we don't really need an in-game parser, but we do need to be able to view basic stats. AT LEAST Ranged Accuracy/Attack and Evasion, those are important.
Edit: And really, the sad part is, that this Equipment screen is probably unchangeable. We will probably never be able to check our EVA, R.acc, or R.atk values.
Also look at items like "Flock Earring" or "Flock Ring". Those latent effects will be nearly impossible to test. But if we could see our EVA, and R.acc, We could see those stats change when latent is active, Making them more used/known depending on their bonuses.
Edit2: I'm really trying to make this not sound like a RAGEEEEEEE reponse =.=a its hard work.


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