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  1. #1
    Player DarkshadeUnicorn's Avatar
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    Jun 2011
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    2
    Character
    Darkshade
    World
    Fenrir
    Main Class
    WAR Lv 90

    Parser / Dps Meter!

    As above!

    Why don't we have a one built into PoL
    (3)

  2. #2
    Player TybudX's Avatar
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    Mar 2011
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    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    I agree with this statement. Only good things could come from bad players seeing just how bad their precious little butterfly wings really are.
    (1)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  3. #3
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    You have one... just look at the flying numbers and do your pen & paper work.
    And please remember - it's a game. If you feel your numbers are low think about a way to impove.
    Ask others for opinions (or read the corresponding threads) - sometimes you just take a look at a bad moment.

    Realy - there is no need for a parser or a dps-meter esp. when you've to consider that not all players have nearly unlimited ressources. (PS2 limitations)
    (0)

  4. #4
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.

    That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
    PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.

    Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.

    The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.

    Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
    (10)

  5. #5
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Let me check my own menu to see all my personal stats [..] instead of just Attack/Defense, elemental resistance, and base stats.
    You know, that's one thing that's always bugged me. Elemental resistance was always one of the most useless stats to be displayed, because there's only a handful of situations that it actually mattered in. And knowing the value doesn't mean much, since resist calculations were still a complete guessing game. No one ever calculated that 200 earth resist would resist x% of Ouryu's attacks by 1/y, but it was determined based on observation. It was, by any measure a stat worthless knowing. I don't know anything else that would have been less important to display. It really makes no sense to me.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Byrth View Post
    Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.
    They could also stop working on improvements for the windows version?
    As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.

    Quote Originally Posted by Byrth View Post
    That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
    PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.
    You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
    You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
    Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.


    Quote Originally Posted by Byrth View Post
    Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.
    All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
    SE does give you hints on how good your stats are by checking your target.
    Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
    (vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)

    Quote Originally Posted by Byrth View Post
    The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.
    And again - why do you want to waste you inventory space with higly specialized and situational gear?
    And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
    I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
    Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p

    Quote Originally Posted by Byrth View Post
    Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
    For X-Box and PS2?
    (0)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Ihnako View Post
    They could also stop working on improvements for the windows version?
    As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.
    Yeah, They aren't obligated to do anything. We know. which also means if they decided to give this to PC players, and not PS2, They could. IIRC the PS2 Players didnt get the font "upgrade".

    You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
    You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
    Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
    Why not? Its Magic. How come we can use Libra and suddenly tell to an exact % how much the monster hates us? hmmm...

    Also, I want to tell you this funny little FF ability/spell.

    its called, Scan!. Which has been in some past FF Games that allow you to directly see all Stats/Etc of the Enemy target. including their HP, MP, weaknesses, Etc. So if you ask me, I don't see how its out of genre.

    All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
    SE does give you hints on how good your stats are by checking your target.
    Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
    (vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
    So you're saying, Knowing your Ranged Accuracy, Accuracy, Ranged Attack, Evasion, Double Attack/haste Values, somehow won't matter...? Tell me, how exactly would be able to see important stats like Accuracy, Evasion, Ranged Accuracy, and Ranged attack somehow be so horrible you seem to want to fight against them being added?

    I mean, Unless you're just arguing with Byrth to argue. Seeing stats like this might also help us determine what certain armors give. for instance, Double attack trait is commonly believed to be +10%, Triple is +5, through methods of seeing this in game we could verify. or armor like Homam Body that "Increases Triple Attack Rate" or w/e, What exactly does it give? a % increase? a simple +1/+2?

    Or WAR AF feet, Believed to be a flat +1 Double attack, being able to view how much it gave by simply checking a number when equipping it is far less tiring then hours of parsing to get a good sample.

    or armor with latents like "Fatality Belt" which if i recall still hasn't been discovered, Which may just be because its effect is very low. Being able to see Critical hit Rate/Damage would take the guess work out of a lot too.

    Like being able to tell how much Critical hit Rate/Damage items like Lokis, X's Knife, kamome, Pahl. Body/etc give without long parses. This would all be wonderful information to have.

    And again - why do you want to waste you inventory space with higly specialized and situational gear?
    And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
    I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
    Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
    So you're saying, You don't want this to be added because you can't understand the reasoning or logic behind carrying some armor that, while situational, has uses that some people would like to be prepared for, and that if SE added a way to verify the best of the min/maxing, it would only serve to increase the amount of people who use Third Party Tools?

    I really don't think someones going to begin using Third party tools to macro if they already aren't now, just based on us having more knowledge of whats better than what.

    We should have been able to see Stats like this from the beginning, they even added a lot of it in FFXIV (you can see your Acc, EVA, and R.acc/atk If i remember right). These are just basic things the players should be able to see. You can see your attack right? but checking a mob still gives you "Low, neutral, high Defense" reading, but while also giving the same for accuracy, we cannot see our Accuracy in any way.
    (4)
    Last edited by Karbuncle; 06-14-2011 at 06:52 AM.

  8. #8
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Byrth View Post
    Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
    Many lulz would be had.

    @Ihnako: WoW gives the players all information of stats, including haste% and Critical Rate and Damage bonus.

    If there's an MMO model to follow, simply because of sheer revenue the game has, it would be WoW.
    (1)

  9. #9
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leonlionheart View Post
    @Ihnako: WoW gives the players all information of stats, including haste% and Critical Rate and Damage bonus.
    I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

    @Karbuncle
    I'm aware that some (not all including FFXI) FFgames have the spell scan.
    Maybe SE could implement it for ... WHM and SCH. ;p

    Ranged Accuracy and Ranged Attack won't matter to know.
    Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.

    One point you added is that certain armor just gives vague hints of their combat value and even excessive tests didn't gave a decent hint about it.

    From your way to put arguments together I guess you think if you would see a value of 50% critical hit rate - you would start thinking that every 2'nd hit would be a critical hit? That's mathematicaly wrong as long as the timeframe isn't infinite.
    Stats you see that may or may not take effect is just an epenis and don't have any impact on the fight. But that's my opinion.

    One thing should be clear - FFXI's flavor comes from the point that you have to do your research.
    There is no rectangle showing the direction where the target mob/area is.
    There is no detailed information about the target so you have to use your brain/former made experience.
    There is no non plus ultra gear/skill as long as you don't take your time and test what's best (for you).

    If you want it otherwise you could also play any WoWlike game and I can tell you - there are a lot even some that may be better as WoW.

    Btw. knowing what stats exactly will influence the outcome/performance of a fight does have a direct influence on how many equipment will be changed during the fight.
    You may be unaware of the WHM dilema with blinking party members. (I know <stal>)
    Didn't you ever asked yourself why there are some players that perform on a different level even if you use what the game/macro system allows you naturaly?

    Just remember - to change more than 6(?) items you need another macro.
    Most people (at least those on X-Box and PS2) will use macros to a certain point where they could play the game and not push buttons like in a Street Fighter game.

    There is another point why SE may have decided to not let you know all of your/target stats. SE can easily change/balance them it terms that a certain stat/combination is inferior.

    To put it all together:
    - There is no need for a parser nor more informations about your character or your target.
    - Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
    - Don't let FFXI become another WoW clone. This game is easy enough!
    - Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers. (And I crunch numbers like others enjoy their breakfast.)
    (0)
    Last edited by Bublex; 06-15-2011 at 09:24 PM. Reason: Forum Rule Violation

  10. #10
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Ihnako View Post
    I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Doesn't matter wether or not the game is good at all, it's making millions upon millions of dollars more than FFXI is or ever has.

    Taking a % of that demographic wouldn't be bad, and honestly the menus/GUI is much better in WoW in the first place, by a longshot.

    You seem to forget, SE doesn't really give two craps about you or your gaming experience, as long as they do just enough to get you to come back after each update. SE is a company, not a non-profit organization, so it's not like you can blame them either.
    (1)
    Last edited by Bublex; 06-15-2011 at 09:25 PM. Reason: Quoted content was edited by Moderator due to violation of Forum Guidelines.

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