And that's where the fun ends and all players are measured by DPS or better DumbPushupS
And that's where the fun ends and all players are measured by DPS or better DumbPushupS
didn't read all pages so I hope someone mentioned this already, but the WoW default UI is butt. Only thing that makes it good is them allowing outside sources to alter it. Most of the "useful and nice" UI stuff is all done through addons.
Also WoW's default UI doesn't have a parser.
(note: I love WoW, but reality is reality, and it really just doesn't apply in this case).
Romanova-Ragnarok
I don't see how it's bad, and I use it's base version.
Even if you change my mind that it is bad, you can't possibly argue that it's worse than FFXI. If the only argument you have is 'looks,' we're on two separate pages because aesthetics can always be changed since they are client side and not server side. (Guys, everything in the entire client can be edited and changed- with next to no way to find out that you've done it. You could be playing hello kitty island on FFXI servers in terms of graphics if you REALLY wanted to.) I'm talking about actual information displayed, in which case WoW has done it correctly, and FFXI players are playing in the dark.
I mean, without testing and the fact that it's apparent, it's safe to say that we would all think that Accuracy and Haste do absolutely nothing because until you start using them, it looks like they do nothing. We all assume they do increase hit rate, and speed of attacks, but if you're coming in to FFXI with no previous knowledge of FF games or any RPG for that matter these things mean absolutely nothing to you. The fact that changes of such elementary stats are not displayed is a reason that FFXI loses so many new players so quickly. On the other hand you can go in to WoW with it being your first experience out of your mother's womb and start to understand what your gear does for you.
I actually like ffxi's base UI but I agree that's all opinion. My point alone is that the default UI in wow really has nothing to do with the thread because this thread is about having an ingame parser, but wow doesn't even have that so it really shouldn't have been mentioned.
that doesn't really have anything to do with the thread though. I am not arguing against not seeing stats, If the thread was about being able to see haste as a stat, I have zero issue with that. A parser is not the same as showing previously hidden stats.I mean, without testing and the fact that it's apparent, it's safe to say that we would all think that Accuracy and Haste do absolutely nothing because until you start using them, it looks like they do nothing. We all assume they do increase hit rate, and speed of attacks, but if you're coming in to FFXI with no previous knowledge of FF games or any RPG for that matter these things mean absolutely nothing to you. The fact that changes of such elementary stats are not displayed is a reason that FFXI loses so many new players so quickly. On the other hand you can go in to WoW with it being your first experience out of your mother's womb and start to understand what your gear does for you.
Romanova-Ragnarok
Having numerical proof of your performance doesn't change the performance itself. This would be nothing but a tool that players could use to improve themselves. People that don't believe in parsers would be unaffected.
An elitist statement if I've ever heard one.If you don't play to stroke your e-peen, you'll just continue being mediocre.
http://www.youtube.com/watch?v=ARghl...layer_embedded
Lest we've forgotten the other reasons for playing.
You can play to improve yourself that's fine. If we did get it implemented, I would ask that it be 'self only'. If an in-game engine allows the hardcore in the community to harass those who are not as fortunate to have a dedicated endgame ls, or play in a way that is not the bandwagon flavor of the patch, then it will do more to ruin the game than to aid it.
The game is meant to be played for enjoyment, however you derive it. I love how the word 'average' has been replaced by 'mediocre' in the MMO communities, as if the dictionary is slowly begin scanned for words that can be swapped out with something of a more negative connotation in order to pressure every player in the game to become hardcore or quit.
Last edited by Hyrist; 06-28-2011 at 01:31 AM.
Except said "hardcore" players can already see how pitiful and pathetic the damage is of someone who either leeched their jobs, or who just doesn't give a crap about getting better gear.
Dedicated endgame ls, really? You do know that all of abyssea, short of a select few NMs, can all be duod right? Half of the gimps running around have better AH alternatives to some of the junk they wear.
Edit: On topic, an in game parser would be cool for those who'd want it.
But that's exactly the point. If it was there, people who want it would be happy. Tautology. But right now it isn't, and they aren't. Right now, demand and supply aren't met. I know the statement by itself is a bit weird, but the point is people do want it. If that's enough to justify SE making it? Don't know, probably not, that's for SE to decide.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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