RPGs in their unadulterated state are spreadsheet games. edit: and include lots of role playing.
D&D 3.5 Character Sheet
Call of Cthulhu Investigator Sheet
GURPs Character sheet
RPGs in their unadulterated state are spreadsheet games. edit: and include lots of role playing.
D&D 3.5 Character Sheet
Call of Cthulhu Investigator Sheet
GURPs Character sheet
Last edited by Catsby; 07-02-2011 at 02:19 AM.
Dear Customer,
We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
Original Post:
Signature states "JP ONRY" in Japanese.
There's been a Scan ability in every FF since III only XI's version is mostly useless since it checks enmity...
To many people the meta game is just as fun. That's why they go to message boards and talk about this sort of thing.
Dear Customer,
We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
Original Post:
Signature states "JP ONRY" in Japanese.
We already know people already made their own parsers so you could just use one of those, that measure damage done, dps and many other things.
Problem is without one in game people everyone can't measure their performance since its not available to everyone, only to people who got their own parser program. If I see 2 monks one has all the base af3 pieces while the other has all the +2. The one with the +2 gear will outperform the one with the base gear but then there is no way to tell, the difference between the two. You can eyeball the chat log but that just isn't good enough.
There are a bunch of small things you can do to improve dps without a parser there is no way to tell or test what works better and what doesn't.
It would be more convenient to have one in the game, that you can link the logs to party chat so everyone can see.
When you can't eyeball the difference then there is no real difference or you'r just blind.
Part of it (wanting a parser) is wanting to better yourself and measure/compete against others (in a contest that goes both ways). Another part, which seems to be causing conflict, is competing agains people that aren't participating in the competition to begin with.
Fact remains that the class of player that truly wants to better their damage done, damage taken, HP healed etc. gets things done in this game that the more casual players do not. That's absolutely fine. It's just a game etc. etc. all that jazz. Just don't get mad when you get dropped out of/not invited to a group or shouted at when it turns out you're not 'good enough' at the game you play for fun (unlike everyone else, apparently).
FFXI blog: ffxi-amok.blogspot.com
Because you can check the difference between pieces of gear in certain situations from eyeballing.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |