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  1. #9
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leonlionheart View Post
    @Ihnako: WoW gives the players all information of stats, including haste% and Critical Rate and Damage bonus.
    I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

    @Karbuncle
    I'm aware that some (not all including FFXI) FFgames have the spell scan.
    Maybe SE could implement it for ... WHM and SCH. ;p

    Ranged Accuracy and Ranged Attack won't matter to know.
    Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.

    One point you added is that certain armor just gives vague hints of their combat value and even excessive tests didn't gave a decent hint about it.

    From your way to put arguments together I guess you think if you would see a value of 50% critical hit rate - you would start thinking that every 2'nd hit would be a critical hit? That's mathematicaly wrong as long as the timeframe isn't infinite.
    Stats you see that may or may not take effect is just an epenis and don't have any impact on the fight. But that's my opinion.

    One thing should be clear - FFXI's flavor comes from the point that you have to do your research.
    There is no rectangle showing the direction where the target mob/area is.
    There is no detailed information about the target so you have to use your brain/former made experience.
    There is no non plus ultra gear/skill as long as you don't take your time and test what's best (for you).

    If you want it otherwise you could also play any WoWlike game and I can tell you - there are a lot even some that may be better as WoW.

    Btw. knowing what stats exactly will influence the outcome/performance of a fight does have a direct influence on how many equipment will be changed during the fight.
    You may be unaware of the WHM dilema with blinking party members. (I know <stal>)
    Didn't you ever asked yourself why there are some players that perform on a different level even if you use what the game/macro system allows you naturaly?

    Just remember - to change more than 6(?) items you need another macro.
    Most people (at least those on X-Box and PS2) will use macros to a certain point where they could play the game and not push buttons like in a Street Fighter game.

    There is another point why SE may have decided to not let you know all of your/target stats. SE can easily change/balance them it terms that a certain stat/combination is inferior.

    To put it all together:
    - There is no need for a parser nor more informations about your character or your target.
    - Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
    - Don't let FFXI become another WoW clone. This game is easy enough!
    - Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers. (And I crunch numbers like others enjoy their breakfast.)
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    Last edited by Bublex; 06-15-2011 at 09:24 PM. Reason: Forum Rule Violation