They could also stop working on improvements for the windows version?
As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
For X-Box and PS2?


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