Quote Originally Posted by Byrth View Post
Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.
They could also stop working on improvements for the windows version?
As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.

Quote Originally Posted by Byrth View Post
That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.


Quote Originally Posted by Byrth View Post
Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)

Quote Originally Posted by Byrth View Post
The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p

Quote Originally Posted by Byrth View Post
Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
For X-Box and PS2?