Having numerical proof of your performance doesn't change the performance itself. This would be nothing but a tool that players could use to improve themselves. People that don't believe in parsers would be unaffected.
Having numerical proof of your performance doesn't change the performance itself. This would be nothing but a tool that players could use to improve themselves. People that don't believe in parsers would be unaffected.
An elitist statement if I've ever heard one.If you don't play to stroke your e-peen, you'll just continue being mediocre.
http://www.youtube.com/watch?v=ARghl...layer_embedded
Lest we've forgotten the other reasons for playing.
You can play to improve yourself that's fine. If we did get it implemented, I would ask that it be 'self only'. If an in-game engine allows the hardcore in the community to harass those who are not as fortunate to have a dedicated endgame ls, or play in a way that is not the bandwagon flavor of the patch, then it will do more to ruin the game than to aid it.
The game is meant to be played for enjoyment, however you derive it. I love how the word 'average' has been replaced by 'mediocre' in the MMO communities, as if the dictionary is slowly begin scanned for words that can be swapped out with something of a more negative connotation in order to pressure every player in the game to become hardcore or quit.
Last edited by Hyrist; 06-28-2011 at 01:31 AM.
FFXI has some of the most awful UIs in any MMO I've ever played. I just want to see it all updated to a more playable level and show more relevant information. Performance outputs would be amazing.
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Original Post:
Signature states "JP ONRY" in Japanese.
I can't say that FFXi has the most awfulest UI. Cause it showes all you need to know.
Sure there are some information that would be nice to know but there since the launch of this game it didn't brothered anyone except those who play "to be the best" but not for entertainment.
Except said "hardcore" players can already see how pitiful and pathetic the damage is of someone who either leeched their jobs, or who just doesn't give a crap about getting better gear.
Dedicated endgame ls, really? You do know that all of abyssea, short of a select few NMs, can all be duod right? Half of the gimps running around have better AH alternatives to some of the junk they wear.
Edit: On topic, an in game parser would be cool for those who'd want it.
But that's exactly the point. If it was there, people who want it would be happy. Tautology. But right now it isn't, and they aren't. Right now, demand and supply aren't met. I know the statement by itself is a bit weird, but the point is people do want it. If that's enough to justify SE making it? Don't know, probably not, that's for SE to decide.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I don't want it. If I want one I'll use a 3'rd party tool (what's unfortunately forbidden)
Otherwise - I can trust my five sense in terms of how good or bad I perform compared to my party/alliance members.
And a good player isn't the one with the best gear. It's the person who plays with his/her partymember and does take care of anyone. Remember it's a pary based game not a single player game.
Last edited by Ihnako; 06-28-2011 at 11:23 PM.
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage!![]()
Devin "Camate" Casadey - Community Team
Parsers are technically inaccurate due to the way the game is developed anyways isn't it. Like when a multi-hit WS kills a mob, the damage can come up short because each hit is calculated seperately and it only displays the total. So you could average 1000 damage with Asuran fists, kill a mob and only do 400 because only that much damage was needed to kill it and the rest of the hits were ignored.
Then you got other factors which affect damage like when people afk to use the restroom or eat, people soloing their own mobs, players that have other utilities (like stunners, backup healers, backup sleepers), jobs that lack critical based WS's, and people with higher tp gain (not necessarily higher DoT) pulling out bombshell WS's killing a mob before others have a chace to get their own tp.
Just wayyy too many things out there that would mess with results, but thats just me.
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