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  1. #11
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I actually still have 1 merit in Hide (Iwas going to 5/5 it before aby when Coli camp was the in thing. Meant I only had to shout at the PC because mob moved 3 out of 4 SAs, instead of 4 out of 5 lol. When I get around to it (I'm meriting a few other jobs simultaneously right now) it will go.

    5/5 Triple Attack (some people wrote 'TA'. be aware they meant triple, not trick)
    4/5 SA
    1/5 Hide (as I said)

    5/5 Aura steal
    5/5 Feint

    6/8 STR (so far)
    10/12HP (started doing mp then changed my mind after 2. SMN then BLM were my first 2 to 75)
    5/5 crit
    5/5 spell interrupt
    8/8 dagger
    8/8 marksmanship (not capped yet though)
    3/8 H2H (not sure if I'll go 8/8 or 4/8 leaving merits for parry. Bearing in mind that H2H merits get the largest benefit of all combat skills due to it also adding to base damage and all others just add acc/att, unless I missed something)
    4/4 eva
    (0)
    Last edited by Babekeke; 06-09-2011 at 05:47 AM. Reason: Spelling ><

  2. #12
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    I'm really late to this party, but since the job forums don't move too quickly, I'll throw my hat into the ring.

    I allocated Stat and HP/MP merits to my mages.

    Combat Skills~

    8/8 Dagger
    8/8 Sword
    8/8 Marksmanship
    4/4 Evasion
    4/4 Parrying

    Other~
    5/5 Crit Hit Rate
    5/5 Spell Interruption Rate

    THF Group1~
    Triple Attack 5/5 (I believe this is the only THF Group1/2 merit that's 'mandatory')
    Sneak Attack 5/5

    THF Group2~
    5/5 Feint
    4/5 Aura Steal
    1/5 Assassin's Charge

    I actually do get a fair amount to use out of Feint these days. I use it mainly whenever someone, especially a mage, is building TP for a trigger WS when using a weapon with a low skill cap on their job. Feint is such a powerful debuff that I can't imagine taking out those merits despite how many people deem it 'useless' these days. I will always want it on a 2 minute timer.

    I believe Aura Steal vs. Assassin's Charge comes down to preference. I personally love stealing crazy powerful mob buffs, so that's why I picked it over Assassin's Charge. To be perfectly honest, I don't use Assassin's Charge that often. I usually forget that it's there. xD
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #13
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    I think I have 5/5 Feint, 1/5 Aura Steal, 1/5 Ass Charge, 3/5 Ambush.
    But that was when acc was more important (And this gave you an acc boost when not tanking and also let you swap out acc gear for more damage gear on SA DE/Evis). It's not as relevant now.
    I should probably change it to 4/5 Ass Charge 0/5 Ambush, but first I need to do all the merits after the cap increase, and finish up my war to 90 and fully merit that, so it's on hold.

    tl;dr I have ambush merits, but I dont see that much worth in them. Tougher, outside abyssea content might make them worthwhile again, so they're still worth a quick mention.
    (0)

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