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  1. #20
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Khiinroye View Post
    Kingfury:
    Are you just standing around between pulls? Are your melees always standing at the same spot, or moving a few feet over so the new chests pop away from the old chests? You can be keying all blue chests indiscriminately since you're one of the intended recipients of the ISL chests. If you're not finding ISL chests until they are out of time, then adding visual indicators will slow down the checking process and make the issue worse. The solution is to bring more keyers. If it's because people are rechecking chests...why are those people not keying or destroying the chests they are checking? That would prevent rechecking and can be solved by not being lazy and cheap.

    15 chests with 1 keyer: 12 seconds per chest.
    15 chests with 2 keyers: 24 seconds per chest. Chests can be manually opened faster than that.

    Standard XP alliances will not be picky on ISL, and giant open gold chests are a pretty good visual indicator for key items or augmented items. Those will always have people who check chests and don't key them unless they are time, so it will cause extra lag in those situations. I haven't seen a single person saying they have the same trouble as your group, so it seems that its something that your group could improve on, not something that needs to be changed in the game's design or mechanics.

    You're not "accepting" opinions that disagree with you, you're blowing them off with the equivalent of "yeah, well, you know, that's just like, your opinion, man". You have not addressed the reasons they have given to show why your idea (i.e. your opinion) is bad. You just label them as "opinions" and that's that for you. If you can't see that, stop posting now. Shoo now, away with ya.
    -------------
    Nah, I'm also searching for 2hr boxes in the bunch. Monsters never stand in the same place when pulled, so boxes always randomly spawn around in new positions.

    The point would be if I'm not the one that finds the 2hr box in the mix of chest, the person that did can flag it for me so I could quickly know where to direct my key to pop it. They wouldn't have to say any more than "2hr box here" and keep on moving.

    I'm not sure I understand your "15 chest with 1 keyer = 12secs per chest example". Are you saying that's how long it takes to check, and open a chest with a key?

    Actually, your post has sparked the idea of maybe allowing 2hr boxes to be keyed open without releasing the effect until someone selected the contents similar to Gold boxes. This would work the very same way as the suggested pyxis labels in terms of communicating which box was the 2hr box. Since this is the only blue or red box that is player dependent in terms of who keys open the chest receives the reward, it would function like a Key item chest. No graphics needed. ^^ Thanks. But all things considered, it could very well be the folks I Cleave with.

    If the poster gives me a detailed opinion that I can respond to in detail, then I respond to it accordingly, just as I'm doing with yours. If it's something short like, "Dumb idea, we don't need it", then I respond to it accordingly with "Thanks for your opinion." It's not "dismissive" if I'm thanking them for their opinion, it's respectful. Dismissive would be belittling their opinion as if to say it's not worthy of even discussing. Everyone that has posted a valid argument here on the topic at hand, I've responded to them accordingly.

    Thanks for your feedback and opinion. /
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    Last edited by kingfury; 06-13-2011 at 07:05 AM.