Quote Originally Posted by Maurauc View Post
I just don't think we need more aura type things going on.. Confluxes and crystals already lag me to hell.. Having 12 boxes with different icons and glows protruding from them wouldn't help much either.
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In cased you skipped over it(from post 31):

"Though I didn't illustrate the "Pyxis aura" example in the OP(added this recently), these wouldn't work like the current in-game auras you've named in that they wouldn't distort the visual graphics around them and such. They would look like three vertical lights affixed to the top of the pyxis that displayed the pyxis information through how tall and short they were. I just used the term "Aura" to describe the energy-like lights that would represent the information of the pyxis. I'll pop in an example to help convey the concept.

The kind of graphics I'm thinking for these identifiers actually do exist in the game already, they would simply have to be altered to work for this process. Graphically, they would be on par with the selection arrow we use to point at things with, and wouldn't need to have the graphic weight of say a crag pad or avatar. The programming of pairing these kinds graphics to display the pyxis information would just take a bit of tweaking."