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  1. #61
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
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    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by RAIST View Post
    Again.. overcomplicating it. If you are popping all blues but the 2hr blue, then that's a no brainer which ones are the 2hrs.

    If someone is checking the boxes and not popping them.. than all they need to do is stand by the freaking chest. Same goes for a gold--"<key item> in gold @ me... random to pop".

    In all seriousness...as a general rule (barring someone is new to aby and has no cruor yet) NO ONE should be attending a fell cleave without keys. Even in the event it is someone new, they WILL get cruor quickly, and SHOULD go get keys. It is a REQUIREMENT FOR ATTENDANCE in our shells that you use no less than 100 keys. If someone sees a TE, unless there is an issue of someone being dead or not in zone yet that desperately needs the TE--they should just pop the freaking thing. Same goes for ruby chests--if you make it clear what is wanted from them, they can just pop them or destroy them as well.
    --------------
    I don't disagree with you that all should have keys and should be ready to pop chest one bit. ^^ Doesn't always work out this way of course for everyone though, so you get folks that help check boxes and such.

    Yep I already know the o'l "stand on a pyxis" method. ^^ The suggestion is about streamlining the process so folks don't have to do that. I'll say once again, if it's a 2hr box for the Cleaver to pop, imagine if the person checking the box could identify the box without having to say where it is or stand on it due to that fact that there's a visual identifier handling all that for ya. If there's TE's that need poppin and they have keys, then no, there's no need for communication or flagging.

    Whether it's a graphic label or different colored boxes like Wish suggested(though the colors alone wouldn't tell ya how much time is left or how strong the light is/rank the chest is with just a glance), "streamlining" a process is all about improving efficiency. The very same as what just happened with the Atma infusion menu. Did we need it? Not really, since the menu worked "just fine" in terms of locating and selecting 3 Atmas from page lists. Are the new menu options faster at infusing atmas? Yep. The time it takes to infuse Atma choices has dropped dramatically.
    (0)
    Last edited by kingfury; 06-10-2011 at 07:05 AM.

  2. #62
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    You want to steamline the process? Tell everyone to carry god damn keys on them.
    (2)

  3. #63
    Player wish12oz's Avatar
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    Mar 2011
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    Quote Originally Posted by RAIST View Post
    stuff
    Quit trying to make sense! He wants his overcomplicated super system most people won't use or care about!
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  4. #64
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    You want to steamline the process? Tell everyone to carry god damn keys on them.
    ---------
    /stagger yes, spam all boxes so the 2hrs get wasted again and again. ><
    (0)
    Last edited by kingfury; 06-10-2011 at 07:17 AM.

  5. #65
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by wish12oz View Post
    Quit trying to make sense! He wants his overcomplicated super system most people won't use or care about!
    -----------
    Adding a graphic version of what you read in your chat log is overcomplicated for you Wish? ‹That's to bad.› ; ;
    (0)

  6. #66
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
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    Asura
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    COR Lv 99
    Quote Originally Posted by kingfury View Post
    ---------
    /stagger yes, spam all boxes so the 2hrs get wasted again and again. ><
    No, pop all the chest you need and destory the ones you dont, wont be to hard to guess what blue box is left up then would it?
    (2)

  7. #67
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    No, pop all the chest you need and destory the ones you dont, wont be to hard to guess what blue box is left up then would it?
    ---------
    No, not if there's like 7 chest on the ground. If there's 15+ chest all nestled closely together and there's lots of checking to be done, then yea.
    (0)

  8. #68
    Player Kimble's Avatar
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    Jimb
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    Asura
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    COR Lv 99
    Still not hard, and labeling wont fix that. The only idea you had that was good was having the chests not stack on top of each other.
    (2)

  9. #69
    Player kingfury's Avatar
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    Mar 2011
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    Still not hard, and labeling wont fix that. The only idea you had that was good was having the chests not stack on top of each other.
    ----------
    And you're still only selective reading what's being posted. ^^ I never said it was "hard", just that is "cumbersome" and "can be annoying" when you have that many chest to check in 3mins.

    And yes Labeling "Could" fix the annoyance since once the 2hr box is located amongst the bunch the key person could quickly flag the 2hr box without having to slow down the check process and detail where it is or stand on it, and proceed to key and destroy all other chest. One could argue, the same could be done with keys in terms of popping the chest around the 2hr box, but depending on how many keys you have and how many chest are around the 2hr box, that could be a major waste.
    (0)
    Last edited by kingfury; 06-10-2011 at 07:44 AM.

  10. #70
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Kimble View Post
    Still not hard, and labeling wont fix that. The only idea you had that was good was having the chests not stack on top of each other.
    I disagree there. I think a system to check or destroy boxes via a macro would come in handy albeit not necessary. The box aura / labeling idea, I personally believe we can do without.
    (1)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

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