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  1. #51
    Player Kimble's Avatar
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    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    No, Wish was referring to your sig, lol.

    I doubt wish even looking at your drawings tbh.
    (3)

  2. #52
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    In that case, my apologies to you then /bow. I was almost surprised that Wish took the time out to actually look the examples, but if he/she actually is referring to my sig, then oh well. ^^

    His/Her right to have an opinion about such things, doesn't bother me either way.

    Again, sorry to snap at'cha if it was towards my sig.
    (0)

  3. #53
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Why not just ask for an easy identifier for every type of chest. Like time chests are now blue, cruor pruple, time indigo, amber lights are now offyellow/brown, ruby are red, azure can be azure, items chests can all stay gold. This is way easier to implement and more useful then labeling them.


    EDIT:: I meant your sig, I didnt look at any picture you posted because I had not yet read the thread, and there is no [img] tag =/
    Sorry for the confusion.
    (2)
    Last edited by wish12oz; 06-09-2011 at 09:18 AM.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  4. #54
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by wish12oz View Post
    Why not just ask for an easy identifier for every type of chest. Like time chests are now blue, cruor pruple, time indigo, amber lights are now offyellow/brown, ruby are red, azure can be azure, items chests can all stay gold. This is way easier to implement and more useful then labeling them.
    --------------
    Great idea! I'd take this as a fix too. Simple and effective. See what happens when you read the post? lol

    thanks for the feedback /

    Quote Originally Posted by wish12oz View Post
    EDIT:: I meant your sig, I didnt look at any picture you posted because I had not yet read the thread, and there is no [img] tag =/
    Sorry for the confusion.
    ---------
    Unless I missed when they start allowing us to imbed images in our post, those example links are the best I can do for now. Again, you have the right to your opinion on the Sig. ^^
    (0)
    Last edited by kingfury; 06-09-2011 at 01:00 PM.

  5. #55
    Player Dmer's Avatar
    Join Date
    Mar 2011
    Location
    Lastok Rank 10
    Posts
    58
    Character
    Dmer
    World
    Odin
    Main Class
    WHM Lv 99
    Quote Originally Posted by RAIST View Post
    As I mentioned in the last thread on this idea, what really needs to be done is to streamline the menus. They need to change it so that we stay in the menus until we are done with the chest or exit out of the menus ourselves. This way we can check it ONE and ONLY one time:

    /Check <t>
    scroll down to peek inside the chest and we see the contents
    --STAY IN THE MENU SYSTEM---
    "Attempt to open chest" -->start the manual chest open sequence, staying in the menu system until we succeed, fail, or giveup.
    "Open with a Forbidden Key"-->receive items and exit, or stay in the menu to add to lottable spoils, take items (again, staying in the menus system until we've taken all items or exited ourselves)
    "Destroy the chest"-->chest is destroyed and get the cruor reward

    As it is now, you have to check it multiple times to get through all the steps. This presents the bulk of the problem when the chests are spawning on top of each other.
    Agree completely with this idea but i'd like to see one other change:
    Have the peak between the crack option removed and have the information you would get from the peak told to you when you click it the first time before the menu comes up. Then you can just choose to destroy, open with key, or screw around with guesses if people even bother to still do it other than for the blue chest quest.
    (0)
    99: WHM | RDM | SCH | SMN | BLM | BRD | BLU | DNC | BST | MNK
    90: PLD | WAR | SAM

  6. #56
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    We just key toss all blue boxes when cleaving. I don't think this is a needed update at all.

    I also wish you wouldn't change your sig so often Kingfury, it requires so much effort on my part to ad-block them.
    (1)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  7. #57
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rie View Post
    We just key toss all blue boxes when cleaving. I don't think this is a needed update at all.

    I also wish you wouldn't change your sig so often Kingfury, it requires so much effort on my part to ad-block them.
    ------------
    Thanks for your opinion /

    and ‹Huh?!›
    (0)

  8. #58
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by kingfury View Post
    ------------
    Didn't say it was hard to pop anything for those that have keys, only that when rummaging through lots of chest while searching for that 2hr and TE, it would nice for any party member (the ones with no keys) to flag the chests in question to quickly communicate it's location.
    Again.. overcomplicating it. If you are popping all blues but the 2hr blue, then that's a no brainer which ones are the 2hrs.

    If someone is checking the boxes and not popping them.. than all they need to do is stand by the freaking chest. Same goes for a gold--"<key item> in gold @ me... random to pop".

    In all seriousness...as a general rule (barring someone is new to aby and has no cruor yet) NO ONE should be attending a fell cleave without keys. Even in the event it is someone new, they WILL get cruor quickly, and SHOULD go get keys. It is a REQUIREMENT FOR ATTENDANCE in our shells that you use no less than 100 keys. If someone sees a TE, unless there is an issue of someone being dead or not in zone yet that desperately needs the TE--they should just pop the freaking thing. Same goes for ruby chests--if you make it clear what is wanted from them, they can just pop them or destroy them as well.
    (1)
    Last edited by RAIST; 06-10-2011 at 06:00 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #59
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Actually, the person needs to be in the zone at the time the chest drops in order to get TE.
    (0)

  10. #60
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
    Posts
    2,563
    Quote Originally Posted by Kimble View Post
    Actually, the person needs to be in the zone at the time the chest drops in order to get TE.
    the point is there should almost never be a reason for someone not to pop a TE chest as soon as it is spotted.

    In the general sense, there should be no reason for anyone inspecting chests to not have the options to pop it, destroy it, or stand by it to mark it for someone else to claim the R/E items inside it-- a blue 2hr can simply be left unpopped for the melee's to use. The key is giving clear instructions as to what is wanted.
    (0)
    Last edited by RAIST; 06-10-2011 at 06:16 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

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