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  1. #11
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    I fail to see how "I like your drawings" is considered feedback.
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    Forgot to address this Kimble. It's not to hard to understand, so I'll break it down right quick. The art accompanying my suggestion in the OP is original art. Art can receive feedback from a viewer. He said, "I like your drawings.(feedback for the art) Good job as always.(the compliment) I replied accordingly with, "Thanks for the feedback and compliment."

    Quote Originally Posted by Kimble View Post
    Aura would really be a bad idea because "aura" type stuff is what causes the most leg in the game. SMN avatars, Confluexes, Teleport crystals, etc.

    The main problem I see with labels is that its not something currently in the game so its not as simple as "just turn this on to make it visible", it would be something totally new for the game and could cause the same kind of lag.
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    Quote Originally Posted by kingfury View Post
    Though I didn't illustrate the "Pyxis aura" example in the OP, these wouldn't work like the current in-game auras you've named in that they wouldn't distort the visual graphics around them and such. They would look like three vertical lights affixed to the top of the pyxis that displayed the pyxis information through how tall and short they were. I just used the term "Aura" to describe the energy-like lights that would represent the information of the pyxis. I'll pop in an example to help convey the concept.

    The kind of graphics I'm thinking for these identifiers actually do exist in the game already, they would simply have to be altered to work for this process. Graphically, they would be on par with the selection arrow we use to point at things with, and wouldn't need to have the graphic weight of say a crag pad or avatar. The programming of pairing these kinds graphics to display the pyxis information would just take a bit of tweaking.
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    Here's that example.

    **Edit to OP**
    • Pyxis Auras:
    »Pyxis Labels example 3
    (0)
    Last edited by kingfury; 06-09-2011 at 06:55 AM.