
Originally Posted by
RAIST
As I mentioned in the last thread on this idea, what really needs to be done is to streamline the menus. They need to change it so that we stay in the menus until we are done with the chest or exit out of the menus ourselves. This way we can check it ONE and ONLY one time:
/Check <t>
scroll down to peek inside the chest and we see the contents
--STAY IN THE MENU SYSTEM---
"Attempt to open chest" -->start the manual chest open sequence, staying in the menu system until we succeed, fail, or giveup.
"Open with a Forbidden Key"-->receive items and exit, or stay in the menu to add to lottable spoils, take items (again, staying in the menus system until we've taken all items or exited ourselves)
"Destroy the chest"-->chest is destroyed and get the cruor reward
As it is now, you have to check it multiple times to get through all the steps. This presents the bulk of the problem when the chests are spawning on top of each other.