I'm no programmer no ^^; but I've had some education on the basics of a few programming languages here and there to know you can have a dozen of different faces/methods of activation for the same handful of code. It takes some tweaking depending on how you want the intended audience to interact with those different faces, but the end result of the action can still be based on that core coding.

Yeah, you lose 2hr chest that way... so I'm not too keen on the spamming open the chest logic, but different strokes for different folks yeah.^^ Red chest lose their worth when everyone is capped in the desired lights, so it just depends. I haven't done Fell Cleaving for EXP in a good while though.