-------------------
^^ To make sure to clarify the grounds of my Pyxis Label suggestion, streamlining the check, communicate, and open process "party wide" is the goal with the visual indicators.
Depending on how many chest have dropped after a major pull, there are times when one key person is simply not enough to do this entire 3 step process effectively with enough time to spare for opening. No matter how fast your targeting finger is, there is in fact a slight lag from checking a pyxis that can't be helped and thus slows the process down even more so in the event of lots of chests to check.
The pyxis labels would allow for anyone in the party to help quickly identify the contents of the dozens of blue and red pyxis whether they have keys or not. If that player that's on key duty (or anyone in the party with keys) could look at a handful of chest and determine which ones to key open with just a glance, then you would be correct in your saying, "No verbal communication needed". Without it, you still have to say things like,"ISL by me. No, to the far right. Well I know there's 5 blue chest to the far right ><. (all the while time is being lost) Here, right where I'm standing."In this same example, the person on key duty could simply say"ISL.", and the now activated visual pyxis label would do the rest.----------
^^ Well neither was the adjustment to the Atma infusing menu (New list of 12 recently infused Atma), but here we are! lol But yeah, it's not game breaking at all, just a suggestion for streamlining the process. ^^
Thanks for the feedback /
-----------
Thanks, and /agreed, we would continue to pop chest without any improvements, but just wanted to suggest a quicker method to something we all have to deal with at some point or another inside Abyssea.
That's kinda the whole idea I'm afraid in regards to the /destroypyxis command. ^^; Try to picture using the command coupled with the functionality of the pyxis labels for a sec. Instead of having to recheck which pyxis to destroy, other members of your party may have already activated the pyxis label while checking through the group chests but didn't destroy the chest yet, and with a simple glance you could quickly determine which chests are worthy of being destroyed. ^^
Though, even without the pyxis labels, lets say your party has amassed 300+ minutes inside abyssea and have capped all the lights you wish to for that run. At that point, any and all red chests that drop is fair game to quickly destroy with extreme prejudice ^^ lol so having a quick /destroypyxis command macro'd would come in quite handy. At that point it would become a game of "Who has the fastest macro finger" to snatch the cruor reward. lol
-----------------
Well, the chest system works as is, but it couldn't hurt to improve the speed of the process when it's being pushed to it's extreme, such as massive amounts of chests that potentially all need to be checked and opened within a window of 3 minutes. Again, not going to cause folks to quit the game or anything, but neither was the Atma infusing menu, but that got improved for very similar reasons. ^^ Improving the game experience is apart of the Devs job, so it's never a waste of time when they succeed in correcting a system that is not performing at it's best potential.
Technically speaking, since the data the pyxis labels would be displaying is already built into the system (the pyxis light color, rank/light strength, and despawn timer), adding a graphical identifier would literally be putting a face on top of it for players to visually see. Sort of like what warp npc's are. Both the coding and animation for warp already exist, so adding a new npc (pretty much a skin to the functionality) anywhere in the game isn't really much work at all.

