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  1. #1
    Player kingfury's Avatar
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    Valefor
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    WAR Lv 99
    Well, then it's a matter of opinion on the matter Kimble, which as I've said before is all fine and cool if you don't see it as I do. I simply would like a quicker method of identifying/communicating the contents party wide is all. No argument needed in terms of if you believe it's necessary or not.
    (0)

  2. #2
    Player RAIST's Avatar
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    I'm sorry, but I just have never seen any issues with communicating to the party during a cleave. Maybe it's your setup, maybe it's the people... who knows. All I know is we call out what we are looking for, we assign roles so everyone knows who's doing what, and it just runs like a machine more or less.

    Only thing we take any time to talk about what is in a box really is when it's a KI or some really good augment item someone is looking for. IDK if ther set up or what, but our cleavers don't even bother with 2 hours. Got one spinning top of death taru that gets his TP so fast he self-chains like crazy. When I'm in there assisting with AOE's too it's an insane splatter fest.

    The ONLY issue we have ever run into is the earlier mentioned issue of boxes stacking on top of each other. Having any ID on them really wouldn't do much of anything to remedy that situation, and will just inject more lag into an already poorly performing environment, and further reduce the resources available to spawn the chests (in effect lowering the spawn count that just got increased). Custom colors is an interesting approach, but that may again cause some issues depending on exactly how the chests are rendored--if they are independently colored textures for each chest type and not handled some how shaders, it's more objects injected and again reduces resources available to the zone--contributing to an already established bigger problem and making it worse, in effect reverting an adjustment that was just made to increase chest count.

    What really needs to be done to streamline the process in a balanced way across the board is to tweak the existng flawed mechanics of the process--assigning physical properties to the boxes that actually adhere to collision rules, and fixing the menus so you don't have to keep re-targetting the boxes. This will not have a dramatic account on memory use to the point of a potential mass reduction of chest spawns like putting on labels or potentially adding additional colored chests (the latter depending on how they are actually colored).
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player TybudX's Avatar
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    Elementa
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    Fenrir
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    WAR Lv 1
    And you're still only selective reading what's being posted.
    Pot, kettle, black.

    It's not a conversation if the only accepted responses are ones that agree directly with your opinion. It's a lecture.
    (0)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  4. #4
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by TybudX View Post
    Pot, kettle, black.

    It's not a conversation if the only accepted responses are ones that agree directly with your opinion. It's a lecture.
    ------------
    Oh shoo now ^^ I've accepted other's opinions all throughout this thread lol Go back and read if you need to see this. Or wait... Scroll up to post #74.

    I simply corrected the word choice Kimble chose to use in his post. The OP states that I understand this opening of chests process has been made familiar by us all through lots of practice and that it's not "hard" to do, just cumbersome and annoying once there's tons of chests all around and could be streamlined.
    (0)
    Last edited by kingfury; 06-11-2011 at 12:05 AM.

  5. #5
    Player Maurauc's Avatar
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    Blighty
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    Maurauc
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    Valefor
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    RDM Lv 99
    I just don't think we need more aura type things going on.. Confluxes and crystals already lag me to hell.. Having 12 boxes with different icons and glows protruding from them wouldn't help much either.
    (2)

  6. #6
    Player kingfury's Avatar
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    Quote Originally Posted by Maurauc View Post
    I just don't think we need more aura type things going on.. Confluxes and crystals already lag me to hell.. Having 12 boxes with different icons and glows protruding from them wouldn't help much either.
    -----------
    In cased you skipped over it(from post 31):

    "Though I didn't illustrate the "Pyxis aura" example in the OP(added this recently), these wouldn't work like the current in-game auras you've named in that they wouldn't distort the visual graphics around them and such. They would look like three vertical lights affixed to the top of the pyxis that displayed the pyxis information through how tall and short they were. I just used the term "Aura" to describe the energy-like lights that would represent the information of the pyxis. I'll pop in an example to help convey the concept.

    The kind of graphics I'm thinking for these identifiers actually do exist in the game already, they would simply have to be altered to work for this process. Graphically, they would be on par with the selection arrow we use to point at things with, and wouldn't need to have the graphic weight of say a crag pad or avatar. The programming of pairing these kinds graphics to display the pyxis information would just take a bit of tweaking."
    (0)

  7. #7
    Player kingfury's Avatar
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    @ RAIST:
    Yeah, I suppose it could just be the folks I've been Cleaving with all these months lol ><

    ^^ You've made it clear with your description of "how you Fell Cleave" with your runs. The part you're missing is the part about the 2hr boxes during a Cleaving session. I said this part in an earlier post, one doesn't need their 2hr to effectively FC mobs at all, but If you haven't tried 2hr Cleaves from pull to pull, then it's the difference of doing a 1-2 FC vs 2-3+ Cleaves. It can simply save time is all. I said that I prefer doing it this way whenever I get the opportunity, since with that 2hr Cleave you can safely murder far more monsters in 1-2 clean swipes per pull. That's the difference in my example from yours. To reiterate, a 2hr it's not needed for effective Cleaving, but it does save time per pull. I communicate to my party to let me know if they find a 2hr box and then pop'em when I see'em. That's all. The problem comes in when I've murdered 15+ mobs that all drop blue boxes and the one 2hr box in the bunch is hiding amongst the few that no one has checked yet, and there's only 5secs left once someone finds the box. lol It's happened more times than I care to remember. ><

    Again, I'll say that your points about the collision are valid, and I don't disagree with the logic of everyone that's checking boxes should have keys.
    (0)
    Last edited by kingfury; 06-11-2011 at 01:14 AM.

  8. #8
    Player RAIST's Avatar
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    Quote Originally Posted by kingfury View Post
    @ RAIST:
    Yeah, I suppose it could just be the folks I've been Cleaving with all these months lol ><

    ^^ You've made it clear with your description of "how you Fell Cleave" with your runs. The part you're missing is the part about the 2hr boxes during a Cleaving session. I said this part in an earlier post, one doesn't need their 2hr to effectively FC mobs at all, but If you haven't tried 2hr Cleaves from pull to pull, then it's the difference of doing a 1-2 FC vs 2-3+ Cleaves. It can simply save time is all. I said that I prefer doing it this way whenever I get the opportunity, since with that 2hr Cleave you can safely murder far more monsters in 1-2 clean swipes per pull. That's the difference in my example from yours. To reiterate, a 2hr it's not needed for effective Cleaving, but it does save time per pull. I communicate to my party to let me know if they find a 2hr box and then pop'em when I see'em. That's all. The problem comes in when I've murdered 15+ mobs that all drop blue boxes and the one 2hr box in the bunch is hiding amongst the few that no one has checked yet, and there's only 5secs left once someone finds the box. lol It's happened more times than I care to remember. ><

    Again, I'll say that your points about the collision are valid, and I don't disagree with the logic of everyone that's checking boxes should have keys.
    highlighted the problem for you. The problem is likely more with your chest openers, and less the game mechanics.

    Generally, we just open them up until we can isolate the blues. Generally, I really don't even bother destroying the ruby as it is just faster to pop them with a key--being able to macro destruction would trim that up considerably. Once Az/Pe is capped, ruby/ebon is negligible uness you are really trying for feet/KI. Sometimes there is a misfire and we pop a blue by mistake because they are on top of eachother (this goes to the way they drop that needs fixing)--but typically we can open/destroy all but the blue in seconds after a kill. Leaves more than a minute for the one person to check the contents of a handful of blue while the other checks the gold. By the time the cleaver is back with his horde, chests are ready if he/she wants them.

    Lately, I've run into a problem where you have to pace yourself too. Seems like everyone is on a cleaving binge. Even SOLOING I have trouble finding targets nearby sometimes. 2 hrs can sometimes contribute to that problem. Had to give up on crabs in Grauberg one day and switch to Monitors because of that crap.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #9
    Player HFX7686's Avatar
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    Meare
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    Bahamut
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    I don't understand why this thread is still going. This idea is silly and would require too much of the development team's time to implement. It's not needed as the chests work fine now. There is no need for "improvement" (which this suggestion certainly is not).

    If you're really having that much problems with chests, just bring enough keys and pop them all with a macro. There's no shortage of cruor out there.
    (3)

  10. #10
    Player kingfury's Avatar
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    WAR Lv 99
    Quote Originally Posted by HFX7686 View Post
    I don't understand why this thread is still going. This idea is silly and would require too much of the development team's time to implement. It's not needed as the chests work fine now. There is no need for "improvement" (which this suggestion certainly is not).
    ---------------
    I wonder why a good handful of players have this notion that the Devs have only 5 people working on development at a time with this game. >< Very often with game development staff members, each person is capable of designing, coding, and structuring content for implementation, though they still are assigned specific areas to focus on. This kind of suggestion would take no more than one to two people to design, code and have ready for testing. It's a cosmetic suggestion for communicating, so it's not that extensive development wise. ^^ I'm almost positive they have enough folks on the development staff to fix small things like menus and npc/NM placement and still continue with core game development content.

    Your opinion of whether they're needed or not is fine, and it's cool if you disagree.
    Quote Originally Posted by HFX7686 View Post
    If you're really having that much problems with chests, just bring enough keys and pop them all with a macro. There's no shortage of cruor out there.
    -----------
    I don't think you're really reading my examples that I'm posting though since more keys throughout the party won't solve the problem that I'm talking about.
    (0)
    Last edited by kingfury; 06-11-2011 at 01:04 AM.

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