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  1. #71
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Well yes, the macro command is a good idea, but that wasnt his idea.

    If you want to get into semantics King then ok. Its not really that ""cumbersome" and "not really that annoying"
    (3)

  2. #72
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
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    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    Well yes, the macro command is a good idea, but that wasnt his idea.

    If you want to get into semantics King then ok. Its not really that ""cumbersome" and "not really that annoying"
    --------
    Wha? the /destroypyxis <t> is at the top of the OP. lol ><
    The checking of a pyxis via a macro was suggested by CrystalWeapon on post 17.

    Well when you deal with it as much as I do, which is just about every other Abyssea run, that perspective can change a bit.
    (0)
    Last edited by kingfury; 06-10-2011 at 08:08 AM.

  3. #73
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
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    Asura
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    COR Lv 99
    Yes, I do deal with it as much as you do, because I cleave about every run we do for time/kis while working on peoples weapons. As well as doing cleaves to level up people jobs in LS.
    (3)

  4. #74
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99
    Well, then it's a matter of opinion on the matter Kimble, which as I've said before is all fine and cool if you don't see it as I do. I simply would like a quicker method of identifying/communicating the contents party wide is all. No argument needed in terms of if you believe it's necessary or not.
    (0)

  5. #75
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    I'm sorry, but I just have never seen any issues with communicating to the party during a cleave. Maybe it's your setup, maybe it's the people... who knows. All I know is we call out what we are looking for, we assign roles so everyone knows who's doing what, and it just runs like a machine more or less.

    Only thing we take any time to talk about what is in a box really is when it's a KI or some really good augment item someone is looking for. IDK if ther set up or what, but our cleavers don't even bother with 2 hours. Got one spinning top of death taru that gets his TP so fast he self-chains like crazy. When I'm in there assisting with AOE's too it's an insane splatter fest.

    The ONLY issue we have ever run into is the earlier mentioned issue of boxes stacking on top of each other. Having any ID on them really wouldn't do much of anything to remedy that situation, and will just inject more lag into an already poorly performing environment, and further reduce the resources available to spawn the chests (in effect lowering the spawn count that just got increased). Custom colors is an interesting approach, but that may again cause some issues depending on exactly how the chests are rendored--if they are independently colored textures for each chest type and not handled some how shaders, it's more objects injected and again reduces resources available to the zone--contributing to an already established bigger problem and making it worse, in effect reverting an adjustment that was just made to increase chest count.

    What really needs to be done to streamline the process in a balanced way across the board is to tweak the existng flawed mechanics of the process--assigning physical properties to the boxes that actually adhere to collision rules, and fixing the menus so you don't have to keep re-targetting the boxes. This will not have a dramatic account on memory use to the point of a potential mass reduction of chest spawns like putting on labels or potentially adding additional colored chests (the latter depending on how they are actually colored).
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #76
    Player TybudX's Avatar
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    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    And you're still only selective reading what's being posted.
    Pot, kettle, black.

    It's not a conversation if the only accepted responses are ones that agree directly with your opinion. It's a lecture.
    (0)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  7. #77
    Player Maurauc's Avatar
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    Mar 2011
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    Blighty
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    24
    Character
    Maurauc
    World
    Valefor
    Main Class
    RDM Lv 99
    I just don't think we need more aura type things going on.. Confluxes and crystals already lag me to hell.. Having 12 boxes with different icons and glows protruding from them wouldn't help much either.
    (2)

  8. #78
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
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    WAR Lv 99
    Quote Originally Posted by TybudX View Post
    Pot, kettle, black.

    It's not a conversation if the only accepted responses are ones that agree directly with your opinion. It's a lecture.
    ------------
    Oh shoo now ^^ I've accepted other's opinions all throughout this thread lol Go back and read if you need to see this. Or wait... Scroll up to post #74.

    I simply corrected the word choice Kimble chose to use in his post. The OP states that I understand this opening of chests process has been made familiar by us all through lots of practice and that it's not "hard" to do, just cumbersome and annoying once there's tons of chests all around and could be streamlined.
    (0)
    Last edited by kingfury; 06-11-2011 at 12:05 AM.

  9. #79
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Maurauc View Post
    I just don't think we need more aura type things going on.. Confluxes and crystals already lag me to hell.. Having 12 boxes with different icons and glows protruding from them wouldn't help much either.
    -----------
    In cased you skipped over it(from post 31):

    "Though I didn't illustrate the "Pyxis aura" example in the OP(added this recently), these wouldn't work like the current in-game auras you've named in that they wouldn't distort the visual graphics around them and such. They would look like three vertical lights affixed to the top of the pyxis that displayed the pyxis information through how tall and short they were. I just used the term "Aura" to describe the energy-like lights that would represent the information of the pyxis. I'll pop in an example to help convey the concept.

    The kind of graphics I'm thinking for these identifiers actually do exist in the game already, they would simply have to be altered to work for this process. Graphically, they would be on par with the selection arrow we use to point at things with, and wouldn't need to have the graphic weight of say a crag pad or avatar. The programming of pairing these kinds graphics to display the pyxis information would just take a bit of tweaking."
    (0)

  10. #80
    Player kingfury's Avatar
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    Mar 2011
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    Character
    Kingfury
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    Valefor
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    WAR Lv 99
    @ RAIST:
    Yeah, I suppose it could just be the folks I've been Cleaving with all these months lol ><

    ^^ You've made it clear with your description of "how you Fell Cleave" with your runs. The part you're missing is the part about the 2hr boxes during a Cleaving session. I said this part in an earlier post, one doesn't need their 2hr to effectively FC mobs at all, but If you haven't tried 2hr Cleaves from pull to pull, then it's the difference of doing a 1-2 FC vs 2-3+ Cleaves. It can simply save time is all. I said that I prefer doing it this way whenever I get the opportunity, since with that 2hr Cleave you can safely murder far more monsters in 1-2 clean swipes per pull. That's the difference in my example from yours. To reiterate, a 2hr it's not needed for effective Cleaving, but it does save time per pull. I communicate to my party to let me know if they find a 2hr box and then pop'em when I see'em. That's all. The problem comes in when I've murdered 15+ mobs that all drop blue boxes and the one 2hr box in the bunch is hiding amongst the few that no one has checked yet, and there's only 5secs left once someone finds the box. lol It's happened more times than I care to remember. ><

    Again, I'll say that your points about the collision are valid, and I don't disagree with the logic of everyone that's checking boxes should have keys.
    (0)
    Last edited by kingfury; 06-11-2011 at 01:14 AM.

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