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  1. #1
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
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    Valefor
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    WAR Lv 99
    @ Kimble:

    lol say wha?! You stated your opinion at the end of our discussion, and I simply pointed out that it's a good thing the Devs actually want suggestions about possible improvements, that's all.^^

    We just had a 5+ post discussion lol I didn't bash or put down your opinions anywhere. I love discussions lol. Never said anyone has to agree with anything, and I haven't bashed the handful of folks on the 1st page for saying they believe the suggestion wasn't really needed. Go look! ^^
    (0)
    Last edited by kingfury; 06-09-2011 at 01:27 AM.

  2. #2
    Player Kimble's Avatar
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    Jimb
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    Asura
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    COR Lv 99
    I think the Devs actually want good/worthwhile suggestions/improvements is all.
    (3)

  3. #3
    Player kingfury's Avatar
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    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    I think the Devs actually want good/worthwhile suggestions/improvements is all.
    -------------
    Oh boy, see now you're just baiting for a little slap fight lol I'll /pass this time, thanks ^^

    Your opinion is noted Kimble, thanks for the feedback /
    (0)

  4. #4
    Player kingfury's Avatar
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    @ CrystalWeapon:

    I'd love those commands to macro in man! It just would make things cleaner ^^

    I would hope not in regards to the lag from the pyxis labels. Technically they wouldn't pop up until the pyxis content was "peered" at by a player so they wouldn't all just pop up once the chest dropped.

    Yeah, I can see the challenge with programming the "Forced layout" thing with all the wonderful things that can get in the way. Just hoping the Devs continue testing ways to improve the outcome when lots of chest spawn. In any case it's good to let them know right?
    (0)

  5. #5
    Player Selzak's Avatar
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    It'd be nice to have those labels, but I'm pretty sure it would create a tremendous amount of lag.
    (0)

  6. #6
    Player kingfury's Avatar
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Selzak View Post
    It'd be nice to have those labels, but I'm pretty sure it would create a tremendous amount of lag.
    -----------
    Again, I would hope not since they wouldn't appear until the player "peered" at the contents, or perhaps after choosing a "Display Pyxis Label" option after checking the contents. So you wouldn't just see a label instantly upon them dropping.
    (0)

  7. #7
    Player Selzak's Avatar
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    Quote Originally Posted by kingfury View Post
    -----------
    Again, I would hope not since they wouldn't appear until the player "peered" at the contents, or perhaps after choosing a "Display Pyxis Label" option after checking the contents. So you wouldn't just see a label instantly upon them dropping.
    What would be the point then?
    (2)

  8. #8
    Player kingfury's Avatar
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    Valefor
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    Quote Originally Posted by Selzak View Post
    What would be the point then?
    ------------
    In case you missed it,
    "To make sure to clarify the grounds of my Pyxis Label suggestion, streamlining the check, communicate, and open process "party wide" is the goal with the visual indicators.

    Depending on how many chest have dropped after a major pull, there are times when one key person is simply not enough to do this entire 3 step process effectively with enough time to spare for opening. No matter how fast your targeting finger is, there is in fact a slight lag from checking a pyxis that can't be helped and thus slows the process down even more so in the event of lots of chests to check.

    The pyxis labels would allow for anyone in the party to help quickly identify the contents of the dozens of blue and red pyxis whether they have keys or not. If that player that's on key duty (or anyone in the party with keys) could look at a handful of chest and determine which ones to key open with just a glance, then you would be correct in your saying, "No verbal communication needed". Without it, you still have to say things like,
    "ISL by me. No, to the far right. Well I know there's 5 blue chest to the far right ><. (all the while time is being lost) Here, right where I'm standing."
    In this same example, the person on key duty could simply say
    "ISL.", and the now activated visual pyxis label would do the rest."
    The suggestion is targeted at times when a party has lots of chest to check when quick and accurate communication is needed to pop open all the desired chest before they despawn.
    (0)

  9. #9
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    **Edit to OP**

    "Additions that could help streamline the process:

    • Adding a way to quickly "Visually communicate" the contents of a checked pyxis to other party members. Possible "Pyxis Labels", or "Pyxis Auras" could allow a player to check a pyxis and instantly Visually display the contents to effectively communicate to all party members in range the value of that pyxis. This could be accomplished by either adding an additional option to the pyxis menu called "Display Pyxis Label" or just perhaps making it an automatic response to the player "Peering through the cracks" of a Pyxis."
    (0)
    Last edited by kingfury; 06-09-2011 at 02:06 AM.

  10. #10
    Player Kimble's Avatar
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    Mar 2011
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    Character
    Jimb
    World
    Asura
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    COR Lv 99
    I fail to see how "I like your drawings" is considered feedback.

    Aura would really be a bad idea because "aura" type stuff is what causes the most leg in the game. SMN avatars, Confluexes, Teleport crystals, etc.

    The main problem I see with labels is that its not something currently in the game so its not as simple as "just turn this on to make it visible", it would be something totally new for the game and could cause the same kind of lag.
    (4)

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