Hey Dev's /wave
1st, Thanks for the list of 12 recently infused Atmas! Works out nicely. ^^ Destroying chest is a nice touch as well! Could we please have the "/destroypyxis <t>" command to make macros with in light of this new feature as well? o.o
This Issue:
As Fell Cleaving hoards of enemies repeatedly for hours on end as a WAR has become a very common part of my Abyssean career (and other jobs too for that matter), so too has become the cumbersome task of trying to quickly and efficiently check, communicate the contents to party members, and open the dozens of pyxis that result from such an activity. While I find the Fell Cleaving part still very satisfying and rewarding to this day ^^ the latter part continues to be cumbersome and at times annoying for multiple reasons.In a scenario where 15+ enemies all drop chests that are potentially desirable to the group, depending on how those chest are laid out, everyone checking the chest has only 180 seconds to try and quickly determine and communicate which pyxis are worth opening and available to all party members. While I'm not saying this is at all impossible to accomplish, because players have become very efficient at the process after so much practice, the process could be vastly improved with some intuitive additions.
• Slow menu activation upon checking a pyxis
• Layout of the pyxis themselves occasionally based on possible bunching of enemies
• Difficulty to "quickly" identify and communicate to party members exactly which pyxis to open (example: amongst dozens of blue, and red pyxis that all look the same)
• Short despawn timers that ignore the time it takes to check the pyxis themselves
Possible Solutions:
Additions that could help streamline the process:Thanks for listening Devs /salute
• Adding a way to quickly "Visually communicate" the contents of a checked pyxis to other party members. Possible "Pyxis Labels", or "Pyxis Auras" could allow a player to check a pyxis and instantly Visually display the contents to effectively communicate to all party members in range the value of that pyxis. This could be accomplished by either adding an additional option to the pyxis menu called "Display Pyxis Label" or just perhaps making it an automatic response to the player "Peering through the cracks" of a Pyxis.
»Pyxis Labels example 1
»Pyxis Labels example 2
»Pyxis Labels example 3
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**EDIT**
Maybe allowing 2hr boxes to be keyed open without releasing the effect until someone selected the contents similar to Gold key item boxes. This would work the very same way as the suggested pyxis labels in terms of communicating which box was the 2hr box. Since this is the only box that is player dependent in terms of who keys open the chest receives the reward all that would be needed is an added selection menu. No extra graphics needed. ^^
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• Forcing uniform spawn layouts for pyxis's no matter how the vanquished monsters were piled together at the time of their killing.
»Forced uniform Pyxis Layout example 1