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Thread: Job Traits

  1. #1
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    Job Traits

    Hey folks! I have concerns/questions about job traits in FF. When I look at all of the job traits for the classes, I can't help but feel some classes get "wasted" job traits. Jobs like monks for example, use all of their job traits and all of them can be considered "useful". On the other hand jobs like warrior have traits like resist virus. Now there may be a place for this job trait but it's situational and doesn't help maximize the class like all of the monks job traits in my opinion and I was wondering if SE tends to look over job taits for all jobs in the possible future of FF. I would really love to see some new and interesting job traits for jobs with traits that may not be as useful as others or for a job class that may be seen to have too few job traits. I would love to hear what the community thinks about job traits in general and if its worth taking a look at.
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    Last edited by jdshad; 06-07-2011 at 10:44 PM.

  2. #2
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    To give another example of a class/classes I believe are very well put together in terms of job traits would be the classes such as the Black mage and white mage. All of their job traits help benefit the class and can be considered "fun" or "useful" to the class. Now on the other hand red mages gets shafted with the job trait resist petrify. Now I understand this is only one job trait among many for red mage. But woudn't a more "fun", "useful" or "interesting" job trait that helps the class in every situation be more beneficial than a chance to resist petrification which is situational and may not help the red mage in every situation? I Would really like to see some other opinions about job traits. I think SE could really make some fun and interesting job traits that can really help maximize the classes stuck with resist traits.
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    Last edited by jdshad; 06-13-2011 at 04:02 AM.

  3. #3
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    In an attempt to stir up some discussion and to better show what Im talking about here's a list of jobs who I beieve are either very well put together in terms of job traits, stuck with resist job traits or may have too few job traits. There is one exception to the resist job trait list and that class is bard, even though resist silence helps scholar too.

    Solid Job traits
    Monk
    White Mage
    Black Mage
    Scholar* (I'll explain scholar below)
    Bard* (I'll explain bard below)
    Dagoon* (I'll explain why dragoon has a star below)
    Blue Mage* (Maybe take away some of the less desirable talents? Adding more good ones? Mainly the killer effects)

    Jobs stuck with a resist traits
    Warrior- Resist Virus
    Thief- Resist Gravity
    Red Mage- Resist Petrify
    Paladin- Resist Sleep and undead killer may be questionable.
    Dark Knight- Resist Paralyze and arcana killer may be questionable.
    Beast Master- Resist Slow
    Ranger- Resist Poison
    Bard*- Resist Silence I acknowledge that being silence as a bard means no songs, so their resist trait actually isnt bad since it protects them from being useless. But if you keep thier resist trait would you keep the others?
    Summoner- Resist Slow
    Samurai- Resist Blind and Demon Killer is also a questonable trait for samurai
    Ninja- Resist Bind
    Dragoon*- Dragon killer maybe be questionable because its situational, but it does fit the theme of the class so I'm not really complaining. Makes sense they can slay dragons easier but makes me wonder would SE make samurai keep demon killer if they let dragoon keep dagon killer? Don't really see the connecton between a samurai and demon, compared o a dragoon and a dragon.
    Corsair- Resist Paralyze
    Puppet Master- Resist Slow, Resist Amnesia
    Dancer- Resist Slow
    Scholar- Resist Silence Scholar's resist trait actually helps the class since it protects scholar from being useless, but again if you keep scholars resist trait would you keep all the other ones which may not be so useful)

    Jobs with too few job traits.
    Dragoon
    Bard


    Of course everything here is my opinion and what I think could use some adjusting/fixing regarding the jobclasses and thier job traits. I'd love to see some discussion to ee other peoples opinion about these talents or other talents that may not be as upto pr as other talents in the game. I think SE could be real creative adding/adjusing talents for the listed classes and really improve the game on a whole. I'd really love for there to be some community discussion about job traits and maybe some suggestions about wehat SE could do with them.
    (0)
    Last edited by jdshad; 06-17-2011 at 07:06 AM.

  4. #4
    Player Laciante's Avatar
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    Laciante
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    DRG Lv 93
    I agree, the resist traits are slightly useless, I dn't mind if you don't full resist the ailment all the time, but then durations should be drastically cut. It's not like anyone says "I'm gonna take on Cockatrice, I should go /RDM"

    As for trait count, BRD has 3, but DRG shares the same number as DRK and NIN, and only one less than PLD, MNK, NIN. The mages in general have fewer traits

    SAM's Demon Killer makes sense if A)you think of it as Oni killer, and B) all knight jobs (PLD, DRK, DRG, SAM) get the rare killer traits
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  5. #5
    Player Ihnako's Avatar
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    Ihnako
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    Odin
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    PUP Lv 99
    Quote Originally Posted by jdshad View Post
    Warrior- Resist Virus
    Resist Virus isn't useless as it helps you to prevent/shorten the ammount of time beeing influenced by certain deseases.
    http://wiki.ffxiclopedia.org/wiki/Resist_Virus
    Quote Originally Posted by jdshad View Post
    Thief- Resist Gravity
    Go pull!
    Quote Originally Posted by jdshad View Post
    Red Mage- Resist Petrify
    Since RDM has Fast Cast and Chainspell - Resist Petrify is only logical since you can't be fast and a solid stone.
    Quote Originally Posted by jdshad View Post
    Paladin- Resist Sleep and undead killer may be questionable.
    A sleeping PLD is useless. And a PLD is a warrior of light while the undead don't belonge to this world.
    Quote Originally Posted by jdshad View Post
    Dark Knight- Resist Paralyze and arcana killer may be questionable.
    Again - most/all DRK weapons are slow swinging monsters. A paralyzed DRK is useless.
    On the first look there seems no connection between DRK and Arcana but then again booth use/exist cause of magic that don't belong to any of the major magics.
    Quote Originally Posted by jdshad View Post
    Beast Master- Resist Slow
    Hmm... I didn't played BST that long. Maybe Resist Poison/Paralyze would fit better.
    Quote Originally Posted by jdshad View Post
    Ranger- Resist Poison
    Hmm.. did you ever asked yourself why the AF has leafes, why they could track monserts and why they could pickup items out of the dust? ;p
    Quote Originally Posted by jdshad View Post
    Bard...
    Selfexplaining
    Quote Originally Posted by jdshad View Post
    Summoner- Resist Slow
    SMN relys on abilities.
    Quote Originally Posted by jdshad View Post
    Samurai... ...Don't really see the connecton between a samurai and demon, compared o a dragoon and a dragon.
    You should google for SAMURAI and in special for their head gear. You could say the mask they wear symbolize/resemble the face of a deamon. http://de.wikipedia.org/w/index.php?...20050413170830

    Quote Originally Posted by jdshad View Post
    Corsair- Resist Paralyze
    Slow fireing gun. Paralyze is the death for such weapons.
    Quote Originally Posted by jdshad View Post
    Puppet Master- Resist Slow, Resist Amnesia
    Actually you never played PUP - This job highly rely on abilities and his martial arts trait, that is not that high compared to MNK.
    Quote Originally Posted by jdshad View Post
    Dancer- Resist Slow
    Questionable
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