The issue I notice is somewhat similar, although one can say "Just swap spells accordingly to what element/trigger is named" the basic issue is the cool down and the need to sift through the list of spells in order to do this. I find myself messing around in the spell list more then anything, and sometimes this can get you killed if your not careful. Yet as stated by Sylar, not only would using all spells or having no cool down be extremely unfair, but it would also be straight ignorant of the innate stat traits that come with each spell. You would have so many spells deducting STR when your trying to build it for Physicals, or have a higher amount of CHR when your trying to get MND. In the end, it is good that we can only select so many spells at a time, and I have no qualms with the amount selectable.

Yet again my issue is when having to shift spells from proc'n to DD'n, I'm burning time, and my group often kills it or can get into some trouble that I can't do a thing about because my spell cool down is going on. A resolution to this and as I have discussed with many BLU's is to have a type of spell macro, much as gear, and still have the applied cool down. This would reduce the amount of time it takes to shift between spells and increase BLU's usefulness and speed to alternate. For instance, when one goes into the menu to set their spells, to the left or the right be abouit 4-5 macro tabs of spells or hell even 3 would suffice. Each tab being a list of spells from Proc'n, DD'n, Mag'n, the works.

What makes BLU different lllen is that unlike other jobs (mages specifically) we have the ability to gain traits not through subjobs, and build stats through sheer spells alone and not even through gear. This is a clear difference, and which is why BLU is required to equip spells, rather then being readily granted them. BLU is designed to be a frontliner, unlike many other jobs (namely RDM) that try to repurpose themselves as a frontliner, BLU is made sheerly for magic to serve a purpose as frontline DD. Also we have various spell types which are unknown to any other class in the game, such things as Terror, or an unmerritable absorb triat spell (Voracious Trunk). Many of these things make BLU self sufficient and a strong class that has its fingers in many pots but never falls clearly into one. Yet we are of course still mages, and take damage like one (Cocoon is your friend) so while there is a canyon between us and other jobs in many respects, in someways were nothing more then a stones throw away from some jobs in other ways.