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  1. #31
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kwate View Post
    Just curious, i find this to be a non-issue with discernment, I have it, I understand not everyone does, however in any low-man situations, i would expect at least 1 person to have that abyssite, and call out to the party what element is needed to proc. Then set your spells accordingly.
    Ya but even so, your burning time doing this spell swap and such then trying to go back to the other spells to do damage. For higher tier NMs like 3's and zone bosses, this isn't an issue cuz your going to take a while anyway. Yet for Tier 2's and 1's the mob can often get killed before you get a chance to equip, or things can go south quickly with out you able t odo much since your wasting time in sub menus. This is why we need macros darnit! lol
    (0)

  2. #32
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Scuro View Post
    Ya but even so, your burning time doing this spell swap and such then trying to go back to the other spells to do damage. For higher tier NMs like 3's and zone bosses, this isn't an issue cuz your going to take a while anyway. Yet for Tier 2's and 1's the mob can often get killed before you get a chance to equip, or things can go south quickly with out you able t odo much since your wasting time in sub menus. This is why we need macros darnit! lol
    That's why you have your tank hold it, you know DD's don't go apeshit until the correct procs have been executed. I do see your point, but setting 6 spells is a complete waste, by the time you fight your next NM the day has changed more than likely.
    (0)

  3. #33
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Kwate View Post
    That's why you have your tank hold it, you know DD's don't go apeshit until the correct procs have been executed. I do see your point, but setting 6 spells is a complete waste, by the time you fight your next NM the day has changed more than likely.
    I agree. If you have a decent group this is the way to go. Having said that it is a bit lame to be kinda standing around waiting on the spellset timer. Everything works out but the spellset timer is my biggest annoyance. During NMs it feels like 5mins not 60sec. Maybe I'm just impatient, but I would be happy with a reduction in spellset timer first and more blue points next. Arguably, more blue points would reduce the need for a timer reduction anyway.
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  4. #34
    Player Yawaru's Avatar
    Join Date
    Apr 2011
    Location
    Windy
    Posts
    23
    Character
    Yawaru
    World
    Quetzalcoatl
    Main Class
    SMN Lv 90
    Personally I think they really need to raise the point cap, even just an extra 5 or 10 points would make BLU spell sets a lot more versatile. I mean it's obvious SE's trying to mix things up, not only did they give us more DD spells, they gave us better magic spells and a bunch of possible job traits, but once you set your core spells (which for me comes out to 52/55 points) you have barely anything left to play around with. And it's not like it would unbalance the game, just give you more options. As far as procing !! goes, less of an issue since they're removing half the spells, but still the whole cooldown thing and resetting spells for each NM is just tedious. Yeah it's doable, but is it really necessary? Being able to set all your proc spells for the day is conducive to fluid gameplay, and I'm all for anything that makes FFXI less tedious. It's a game you should be having fun!
    (0)

  5. #35
    Player Kageshinhiryu's Avatar
    Join Date
    Mar 2011
    Location
    San d' Oria
    Posts
    4
    Character
    Leairc
    World
    Asura
    Main Class
    SMN Lv 99
    I love my BLU very much. It's all I play anymore.

    So that peeps will know I'm on the Blu's side, with that said, I want to make a sober statement and say that Ithink our job is pretty powerful as it is, without going overboard and warping game mechanics. Be that as it may, I expect us to get more support spells that help with party mechanics and some more debuff type spells, along with one or two more physical/magical spells to match the next tier of levels past 90.

    My point being: right now, I'm capable of doing 8k worth of damage from self-chaining+bursting, and that wipes out any mob in Abyssea that's not an NM, while at the same time, taking approximately 100-150 damage from an attack; I do this while tanking with 8 shadows, and using an Isador. If I had an Almace, I could shoot my WS damage up by 1-3k plus, that I can project. Granted, this is using all JA's available every 3 minutes, which, when compared to a DD doesn't add up over time, but spike damage vs a DD, we knock it right out of the ball park.

    An example of an NM I did good damage on was Shinryu, about 4k Skillchain and burst (but kinda tricky if not tough sometimes.)

    Doesn't anyone else realize they do alot of spike damage with self-chain/bursting? With the latest changes in the last year and post LV75, BLU really became an uber-powerhouse it seems.

    I know that in the past, Square has been as conservative as a virgin republican daughter that attends sunday school, so I don't see them giving us too much more that will allow us to break the bank more than we do now; for I know that we can: buff defense up to 900+ if we eat def food (without atma help) + tank for 8 shadows + stun to buy time + heal ourselves, all on a small MP pool that's usally not under 600 max MP (I would wager). Occultation is pretty much Utsusemi 1 x3 and recasts at around 1 minute with proper gear/haste and it spikes for us in that we get 8 at once (with 400+BluMgSkl).

    If you put all the gear and food and atmas together with the right spells, you're pretty neigh fearless. I mean, we get DW2, SKillchain Bonus, Magic Burst Bonus, Fast Cast 10/5, and MAB+20 just from traits alone and that's using most of the new spells that pair up to each other extremely well (almost as if SE designed it specifically in mind to be this way). I feel kinda bad for stuff really lol. I feel like maybe we might be broke lol. :X Like I said, I'm on our side, but does anyone else feel this way?

    Outside of Aby, I was tanking Tammuz the other day and doing about 3.5k damage on him with SS+B. However, I had a horrid time tanking him though; but he's situational, so not the best example of our 1337ness I suppose. No clue what kind of damage we do on something like Faf or Behe... never had the chance to fight them yet on BLU.

    Finally, about the only spell I could agree upon would be a White Wind - AoE cure of some sort. We probably will get a nice big magic nuke, but not one that will rival BLM at all though. Which by the way, the last burst I did with Light was Thermal Pulse and I pulled about 3600 off that w/ MAB atmas. Isn't everyone else? Regular cast was around 1800. (This was on Fire's Day + Twilight Cape, though.) Pretty much right now, to me, Blazing Bound = Fire IV and Thermal Pulse = Firaga 3.

    I haven't got to play around with it yet, but I wonder what E'sG would burst for from Darkness using Expiacion.

    =D
    (0)
    Last edited by Kageshinhiryu; 04-17-2011 at 11:02 PM.
    I KAST THA SPELZ THAT MAYK THE BAD MANZ FALL DOWN.

  6. #36
    Player
    Join Date
    Apr 2011
    Posts
    2
    So did anyone read the update about narrowing down the blue magic trigger spells to just one of each element? Problem pretty much solved, or atleast halved.
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  7. #37
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by GetsugaSylph View Post
    So did anyone read the update about narrowing down the blue magic trigger spells to just one of each element? Problem pretty much solved, or atleast halved.
    It seems, but also a need for BLU for procs will also be halved....(see Bard).
    (0)

  8. #38
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Ya thats true, but eh, I would still argue that even though Bard only has one proc per element, its still picked up if available, just not sought after.
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #39
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
    (0)

  10. #40
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
    Most, if not all of the spells used for flagging have already been replaced by higher dmg, overall better spells at 90. An accuracy bonus would not fix this for outside or inside abyssea. They were terrible spells back in the day, and now I'm glad I don't have the impossible task of landing 1000 Needles on Sobek, or Blitzstrahl's stun blocking yellow !!! proc.
    (0)

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