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  1. #21
    Player
    Join Date
    Mar 2011
    Posts
    1
    that's what I'd change out of everything, what Sylar said. It bothers me to end how ugly it looks.
    (0)

  2. #22
    Player Delente's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Delente
    World
    Bahamut
    Main Class
    DNC Lv 90
    Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?

    ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?
    I understand that fact that we don't equip all ten spells at the same time but we are the only job who is unable to use all the spells for procing if we so choose to equip them all. I personally change up my spell list everytime the day changes but the capability to have them all equipped in a massive group and just be lazy is missing lol.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    120
    Quote Originally Posted by Delente View Post
    the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.
    at most you would only need 6 spells per Vana day equiped. There's no need to have the light,wind, ice, thunder and dark spells equiped when its earth day, unless you wanted something more from these spells such as trait gained etc.
    (0)

  4. #24
    Player Niyah's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Quote Originally Posted by Rambus View Post
    the only compant I have with procing is 1000 needles, the cast time, recast time, mp cost is all Bull for a proc spell when you have mobs with normal hits that counts as tp moves or mobs that feel the need to act like the are on a permanent chainspell/ Meikyo shisui.
    Rambus, I am in total agreeance with this. This spell is definately a pain to pull off on certain NM's such as Ironclads. But for those BLU's that have Atma of the Apocolypse, like I do. I would suggest equipping it and pray that the Quick Cast kicks in for you. This is the only time I use Atma of the Apoc for BLU. So if you know you're going to need to trigger yellow around Lightsday, try using the Atma of the Apoc.
    (0)

    90 RDM WHM BLU BLM SMN SAM THF NIN DRG DNC
    Server: Cerberus (Hades born 2004)

  5. #25
    Player Effilil's Avatar
    Join Date
    Mar 2011
    Location
    Windhurstian for life!
    Posts
    34
    Character
    Effilil
    World
    Lakshmi
    Main Class
    BLM Lv 90
    my solution to proc spell setting
    1) set the 6 spells for the day
    2) set Animating Wial, Plenilune and Battery Charge
    3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
    4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
    a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
    but that's just me
    (0)
    Windhurst for life!

    smn 90 / whm 90 / blu 90
    blm drg and bst on the way up there

  6. #26
    Player nobodyhere's Avatar
    Join Date
    Mar 2011
    Location
    me
    Posts
    19
    Character
    Nobodyhere
    World
    Shiva
    Main Class
    BST Lv 95
    very easy to solo blu on certain nm and change gear get a decent eva setup /nin and haste and refresh ya self then change spell if need youll be alive to cast spell again
    it the moron blu that like to wear straight dd gear and hope they live we only have 300 base eva at 90 need to raise to bar
    it called macros use them i do i can pretty much tank every tankable nm in aby except for ga spell casters and aoe damagers
    we need to have more elemental spell we need ice spells and earth spell that do damage like charge whisker and leafstorm everyone grudge plus on a good note we need decent eva spells that lst longer then 3 min and give more then 10 eva like warmup featherstorm need to be fixed to last least 3 mins 20 eva bonus is nice
    (0)

  7. #27
    Player Asrana's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Asrana
    World
    Sylph
    Main Class
    BLU Lv 99
    The update a while back the allowed us to "save" our last set spells that were set so we didnt have to reset them everytime we changed to blu.
    Can we get an extension on that idea and have almost like a macro system for our spell sets. So we can quickly change between a procing set up and a dd set up but still having the 1 min cooldown between set changes so its not too unfair.
    (0)

  8. #28
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Effilil View Post
    my solution to proc spell setting
    1) set the 6 spells for the day
    2) set Animating Wial, Plenilune and Battery Charge
    3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
    4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
    a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
    but that's just me
    Yup this is pretty much how I do it lol. Just would be nice if it were more efficient as mentioned before.... Macros SE..... Macros.
    (0)

  9. #29
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Just curious, i find this to be a non-issue with discernment, I have it, I understand not everyone does, however in any low-man situations, i would expect at least 1 person to have that abyssite, and call out to the party what element is needed to proc. Then set your spells accordingly.
    (0)
    Last edited by Kwate; 03-17-2011 at 08:57 AM.

  10. #30
    Player Kykusho's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Kykusho
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Draylo View Post
    Learn to play BLU better then? It's not hard to wait for the other mages to find out what the magic weakness is and then swap spells accordingly. If you are soloing, very inefficient way to do seals.
    I wouldn't go that far and say play better, but just stand around till you find what to set.
    No one is going to kick you while waiting on the timer. Solo on the other hand might be a bust.
    (0)

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