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  1. #1
    Player Lilbersty's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Lilbersty
    World
    Ragnarok
    Main Class
    SAM Lv 98
    I strongly agree with Venat, it would be much easier to work through putting in grellow spells if they weren't so many points. I think it would be pretty cool if they added a meritted job trait or something of the like that allows us to cut down on the amount of spell points on certain spells, or if they just changed it all together. As for Draylo's comment it has nothing to do with "learning to play BLU better", because I aswell have issues with switching between DD spells and Grellow spells, and you're comment is disrespectful 100%.
    (0)

  2. #2
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    I agree with pretty much everyone here.
    BLU spells need a point adjustment. Changing spells can be an annoyance. Spell-sets cripple certain types of play-styles. Proc'ing yellow can be a pain and slow if you have a fast, capable group.

    I want a few things myself:
    1) Ability to auto-alphabetize the spell-list
    2) Ability to auto-organize ALL spells into elemental groups and physical groups (i.e. *all* thunder spells together, all physical spells together). An elemental sorted list like there is a monster-group sorted list.
    3) Find more testers who love BLU and can can give quality feedback (I can't believe many testers were ok with spells in what looks like nearly random order).

    Obviously, we all love this job but I can't shake the feeling that important persons at SE do not.

    Examples:
    -Lots of AoE that require standing very close to target with no real ability to take the resulting hits.
    -Three forms of Sleepga but none can be casted from long range.
    -Useless two-hour ability.
    -Restricted from most melee and most mage gear.

    I didn't know I was such a masochist but SE definitely knows how to make me praying I can play BLU in all LS events!
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  3. #3
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Varchesis View Post
    I agree with pretty much everyone here.
    BLU spells need a point adjustment. Changing spells can be an annoyance. Spell-sets cripple certain types of play-styles. Proc'ing yellow can be a pain and slow if you have a fast, capable group.

    I want a few things myself:
    1) Ability to auto-alphabetize the spell-list
    2) Ability to auto-organize ALL spells into elemental groups and physical groups (i.e. *all* thunder spells together, all physical spells together). An elemental sorted list like there is a monster-group sorted list.
    3) Find more testers who love BLU and can can give quality feedback (I can't believe many testers were ok with spells in what looks like nearly random order).

    Obviously, we all love this job but I can't shake the feeling that important persons at SE do not.

    Examples:
    -Lots of AoE that require standing very close to target with no real ability to take the resulting hits.
    -Three forms of Sleepga but none can be casted from long range.
    -Useless two-hour ability.
    -Restricted from most melee and most mage gear.

    I didn't know I was such a masochist but SE definitely knows how to make me praying I can play BLU in all LS events!
    Discernment makes this tolerable. Dreamflower proves a noteworthy sleepga (should of been light-based however).
    (0)

  4. #4
    Player Sylar's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Ralys
    World
    Sylph
    Main Class
    BLU Lv 99
    I would be happy with the organization of the spell list if they updated the auto-sort once in a while. Any spells that were added after BLU became a job don't sort properly and now it's turning into a huge jumbled mess at the bottom of the list.
    (0)

  5. #5
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Ya thats true, they need to sort those spells properly into the mix, and Dreamflower has amazing range for a sleepga, not to mention when it sticks.... IT STICK! Damn good spell, but ya would be better if it were light based.... Oh well.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1
    that's what I'd change out of everything, what Sylar said. It bothers me to end how ugly it looks.
    (0)

  7. #7
    Player Delente's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Delente
    World
    Bahamut
    Main Class
    DNC Lv 90
    Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?

    ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?
    I understand that fact that we don't equip all ten spells at the same time but we are the only job who is unable to use all the spells for procing if we so choose to equip them all. I personally change up my spell list everytime the day changes but the capability to have them all equipped in a massive group and just be lazy is missing lol.
    (0)

  8. #8
    Player Niyah's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Quote Originally Posted by Rambus View Post
    the only compant I have with procing is 1000 needles, the cast time, recast time, mp cost is all Bull for a proc spell when you have mobs with normal hits that counts as tp moves or mobs that feel the need to act like the are on a permanent chainspell/ Meikyo shisui.
    Rambus, I am in total agreeance with this. This spell is definately a pain to pull off on certain NM's such as Ironclads. But for those BLU's that have Atma of the Apocolypse, like I do. I would suggest equipping it and pray that the Quick Cast kicks in for you. This is the only time I use Atma of the Apoc for BLU. So if you know you're going to need to trigger yellow around Lightsday, try using the Atma of the Apoc.
    (0)

    90 RDM WHM BLU BLM SMN SAM THF NIN DRG DNC
    Server: Cerberus (Hades born 2004)

  9. #9
    Player Effilil's Avatar
    Join Date
    Mar 2011
    Location
    Windhurstian for life!
    Posts
    34
    Character
    Effilil
    World
    Lakshmi
    Main Class
    BLM Lv 90
    my solution to proc spell setting
    1) set the 6 spells for the day
    2) set Animating Wial, Plenilune and Battery Charge
    3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
    4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
    a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
    but that's just me
    (0)
    Windhurst for life!

    smn 90 / whm 90 / blu 90
    blm drg and bst on the way up there

  10. #10
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Effilil View Post
    my solution to proc spell setting
    1) set the 6 spells for the day
    2) set Animating Wial, Plenilune and Battery Charge
    3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
    4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
    a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
    but that's just me
    Yup this is pretty much how I do it lol. Just would be nice if it were more efficient as mentioned before.... Macros SE..... Macros.
    (0)

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