I am actually hoping for a job trait 90-99 that lowers cost of spells by 1 magic point, but cannot reduce a spell to 0.
Hmmm I could see that being more useful Venat, and yes I also have mine sorted automatically according to element, yet still the time it takes to scroll around and select that, rather then hit a macro tab is kind of annoying and eats up time in instances where every second matters. Llen don't get me wrong, I'm from the days where a BLU's means to exp was only in Campaign or you ahd friends that could pull strings and get you parties. When I say we are a frontline job, I'm not saying we are ideal to the community as one haha. Unfortunatly back then as I've labeled it "Pre-Battery Charge Days" BLU was seen as a job that coudl do everything, but could be easily replaced by everything, not to mention there were a lot of shitty BLU's that play the job mediocre, rather then investing into something specific and making it their objective. Yet when Abyssea hit, BLU became sustainable, and Quad. Continumm became a god send for physical BLU magic, I can't think of a single Abyssea party that would turn down a BLU if they don't already have one. BLU just needed some incentive to the community standard to be seen for the true potential it is. I mean hell back in the day I was outdamaging every job except maybe some SAMs, Expaciacion + SACA Vertical Cleave = Darkness on Colibiris anyone? That was such win in the day and changed a few minds on using BLUs in a Merit Burn setting I tell ya what.
P.S
God damn they need to adjust the accuracy rate for 1000 needles if its going to be a damn light proc spell, or get something else in there, I don't care but its a b*tch when 1000 needles is the light proc spell you need and due to cast time and mp cost it will die before it lands. @_@
the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.
I strongly agree with Venat, it would be much easier to work through putting in grellow spells if they weren't so many points. I think it would be pretty cool if they added a meritted job trait or something of the like that allows us to cut down on the amount of spell points on certain spells, or if they just changed it all together. As for Draylo's comment it has nothing to do with "learning to play BLU better", because I aswell have issues with switching between DD spells and Grellow spells, and you're comment is disrespectful 100%.
Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?
ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?
Last edited by Kasandaro; 03-12-2011 at 07:17 AM. Reason: elaboration
I agree with pretty much everyone here.
BLU spells need a point adjustment. Changing spells can be an annoyance. Spell-sets cripple certain types of play-styles. Proc'ing yellow can be a pain and slow if you have a fast, capable group.
I want a few things myself:
1) Ability to auto-alphabetize the spell-list
2) Ability to auto-organize ALL spells into elemental groups and physical groups (i.e. *all* thunder spells together, all physical spells together). An elemental sorted list like there is a monster-group sorted list.
3) Find more testers who love BLU and can can give quality feedback (I can't believe many testers were ok with spells in what looks like nearly random order).
Obviously, we all love this job but I can't shake the feeling that important persons at SE do not.
Examples:
-Lots of AoE that require standing very close to target with no real ability to take the resulting hits.
-Three forms of Sleepga but none can be casted from long range.
-Useless two-hour ability.
-Restricted from most melee and most mage gear.
I didn't know I was such a masochist but SE definitely knows how to make me praying I can play BLU in all LS events!![]()
RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..
I would be happy with the organization of the spell list if they updated the auto-sort once in a while. Any spells that were added after BLU became a job don't sort properly and now it's turning into a huge jumbled mess at the bottom of the list.
Ya thats true, they need to sort those spells properly into the mix, and Dreamflower has amazing range for a sleepga, not to mention when it sticks.... IT STICK! Damn good spell, but ya would be better if it were light based.... Oh well.
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