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  1. #1
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    The bluemage points for proc spell needs to be much less. Something like 2 points instead of 4 & 5. This would increass the equiping for proc spells & less swaping them.

    New Blue magic point proc system

    Heat breath 2
    Firespit 2
    Mag Cloud 2
    Seedspray 2
    reguritation 1
    Maelstrom 3
    Heca wave 2
    Mysterious light 2
    frost breath 2
    ice breath 2
    mind blast 3
    blitzstrahl 2
    raidaint breath 3
    1000 needles 2
    Deathray 2
    Eyes on me 2

    Most spells mim 4/5 blue magic points instead of mim 6/8 now.

    They can add this bonus as a new job trait for bluemage to cut down on blue magic points infact.
    (1)

  2. #2
    Player kaht's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Venat View Post
    New Blue magic point proc system

    Heat breath 2
    Firespit 2
    I stopped reading after this. You don't think +6 str for 4 set points is a bit overpowered?
    (0)

  3. #3
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
    (0)

  4. #4
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
    Most, if not all of the spells used for flagging have already been replaced by higher dmg, overall better spells at 90. An accuracy bonus would not fix this for outside or inside abyssea. They were terrible spells back in the day, and now I'm glad I don't have the impossible task of landing 1000 Needles on Sobek, or Blitzstrahl's stun blocking yellow !!! proc.
    (0)

  5. #5
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Concerned4FFxi View Post
    in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
    no thanks, rather SE put their energy into giving us something better.
    (0)

  6. #6
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I am actually hoping for a job trait 90-99 that lowers cost of spells by 1 magic point, but cannot reduce a spell to 0.
    (0)

  7. #7
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Hmmm I could see that being more useful Venat, and yes I also have mine sorted automatically according to element, yet still the time it takes to scroll around and select that, rather then hit a macro tab is kind of annoying and eats up time in instances where every second matters. Llen don't get me wrong, I'm from the days where a BLU's means to exp was only in Campaign or you ahd friends that could pull strings and get you parties. When I say we are a frontline job, I'm not saying we are ideal to the community as one haha. Unfortunatly back then as I've labeled it "Pre-Battery Charge Days" BLU was seen as a job that coudl do everything, but could be easily replaced by everything, not to mention there were a lot of shitty BLU's that play the job mediocre, rather then investing into something specific and making it their objective. Yet when Abyssea hit, BLU became sustainable, and Quad. Continumm became a god send for physical BLU magic, I can't think of a single Abyssea party that would turn down a BLU if they don't already have one. BLU just needed some incentive to the community standard to be seen for the true potential it is. I mean hell back in the day I was outdamaging every job except maybe some SAMs, Expaciacion + SACA Vertical Cleave = Darkness on Colibiris anyone? That was such win in the day and changed a few minds on using BLUs in a Merit Burn setting I tell ya what.

    P.S
    God damn they need to adjust the accuracy rate for 1000 needles if its going to be a damn light proc spell, or get something else in there, I don't care but its a b*tch when 1000 needles is the light proc spell you need and due to cast time and mp cost it will die before it lands. @_@
    (0)

  8. #8
    Player Delente's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Delente
    World
    Bahamut
    Main Class
    DNC Lv 90
    the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.
    (0)

  9. #9
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Delente View Post
    the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells.
    Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?

    ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?
    (0)
    Last edited by Kasandaro; 03-12-2011 at 07:17 AM. Reason: elaboration

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    120
    Quote Originally Posted by Delente View Post
    the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.
    at most you would only need 6 spells per Vana day equiped. There's no need to have the light,wind, ice, thunder and dark spells equiped when its earth day, unless you wanted something more from these spells such as trait gained etc.
    (0)

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