Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 41
  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213

    Blue mage spells

    With all the proc'ing need by blu, one thing has happen, I can't keep my spells I use for fighting (damage and enhancing/cure) and my 3 days of proc'ing spells at one time. I have to choose proc'ing over fighting and living. I know an increase in slots will be coming with next lvl'ing update, but even that isn't enough. Why is blu so different from other mage jobs? or even Ninja?

    There is no way to change spells easily, I'm dead by the time I can use them...
    (0)

  2. #2
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Learn to play BLU better then? It's not hard to wait for the other mages to find out what the magic weakness is and then swap spells accordingly. If you are soloing, very inefficient way to do seals.
    (0)

  3. #3
    Player Sylar's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Ralys
    World
    Sylph
    Main Class
    BLU Lv 99
    Why is blu so different from other mage jobs?
    Compare BLU's list of spells to another mage and ask that again. They have a ton more spells than any other job and very few of them are repeat effects.

    Asking to be able to swap spells with no cooldown or to be able to access all spells at any time would be hugely unfair. That's the entire point of the spell-setting system: to make you specialize instead of being able to do anything, all the time.

    Just wait until someone figures out the element to trigger yellow and then change spells. It's not that hard. And if you're trying to solo seal NMs on BLU, you probably shouldn't bother trying to trigger it anyway because yeah, you'll die. They didn't design the system to allow everyone to solo all the NMs without setbacks. Get some friends.
    (0)

  4. #4
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I set my self at 45/55 with spells i really want to use in abyssea. The last 10 points may be used on conserve mp/ proc spells, depending what they are.
    I sometimes use conserve mp, I never set auto refresh due to milken. not using auto may help you find spell room. I change my spells once weakness is found with that last 10 points i save my self.

    the only compant I have with procing is 1000 needles, the cast time, recast time, mp cost is all Bull for a proc spell when you have mobs with normal hits that counts as tp moves or mobs that feel the need to act like the are on a permanent chainspell/ Meikyo shisui.
    (0)
    Last edited by Rambus; 03-09-2011 at 05:35 PM.

  5. #5
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    The issue I notice is somewhat similar, although one can say "Just swap spells accordingly to what element/trigger is named" the basic issue is the cool down and the need to sift through the list of spells in order to do this. I find myself messing around in the spell list more then anything, and sometimes this can get you killed if your not careful. Yet as stated by Sylar, not only would using all spells or having no cool down be extremely unfair, but it would also be straight ignorant of the innate stat traits that come with each spell. You would have so many spells deducting STR when your trying to build it for Physicals, or have a higher amount of CHR when your trying to get MND. In the end, it is good that we can only select so many spells at a time, and I have no qualms with the amount selectable.

    Yet again my issue is when having to shift spells from proc'n to DD'n, I'm burning time, and my group often kills it or can get into some trouble that I can't do a thing about because my spell cool down is going on. A resolution to this and as I have discussed with many BLU's is to have a type of spell macro, much as gear, and still have the applied cool down. This would reduce the amount of time it takes to shift between spells and increase BLU's usefulness and speed to alternate. For instance, when one goes into the menu to set their spells, to the left or the right be abouit 4-5 macro tabs of spells or hell even 3 would suffice. Each tab being a list of spells from Proc'n, DD'n, Mag'n, the works.

    What makes BLU different lllen is that unlike other jobs (mages specifically) we have the ability to gain traits not through subjobs, and build stats through sheer spells alone and not even through gear. This is a clear difference, and which is why BLU is required to equip spells, rather then being readily granted them. BLU is designed to be a frontliner, unlike many other jobs (namely RDM) that try to repurpose themselves as a frontliner, BLU is made sheerly for magic to serve a purpose as frontline DD. Also we have various spell types which are unknown to any other class in the game, such things as Terror, or an unmerritable absorb triat spell (Voracious Trunk). Many of these things make BLU self sufficient and a strong class that has its fingers in many pots but never falls clearly into one. Yet we are of course still mages, and take damage like one (Cocoon is your friend) so while there is a canyon between us and other jobs in many respects, in someways were nothing more then a stones throw away from some jobs in other ways.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    I don't solo nm for seals, but we do clear areas, farm ki's, would be nice to be able to to have few more pts.......but proc'ing, fighting, traits take a lot room. But if the mob is hitting the tank hard, it is better to be able to proc quickly than wait for the spells to be active then try and proc esp when it takes a while to get a clue. A number of the spells are useless at 90, like sprinkling water on a forest fire, and some were useless from the start some are needed just for traits, some for fighting, some for proc'ing. I don't really bother with traits doing nm's, since atmas take care of a lot of it.
    (0)

  7. #7
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    You can manually sort your spells. When I'm going into Abyssea as Grellow proc'er (vs. tanking on my MNK, which is soon to be 90), I manually sort all the day spells so they are at the top of the list. Then, as soon as I know the element, I switch out the spells I need. The one minute cool down is usually annoying, but my low man group can manage. Usually, we get the proc before my spells are up anyway, so then I just unleash the dogs of war and down the mob quickly. But, yes, having the spells at the top of the list rather than scattered throughout has made it easier to throw in the two spells I need vs. having to have all six equipped.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Quote Originally Posted by Scuro View Post
    BLU is designed to be a frontliner, unlike many other jobs (namely RDM) that try to repurpose themselves as a frontliner, BLU is made sheerly for magic to serve a purpose as frontline DD.
    Until Abyssea on my server Blu had to pull his hair out to get a frontline job in a party, dyna only if it was only job...I love Blu and it has become my main job for a long time, I live thru all kinds of stuff, Winds of P. has been great during fights, along with other curing spells etc...several of physical spells have hit over 2k...but tell that to the leaders...


    to last post...yes i sorted mine that way also, top of list day order
    (0)

  9. #9
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I manually sorted my spells, all the trigger spells are at top of the main list, organized by element. All my normal spells are at the bottom of the list.

    In my actually blu spells equipped menu i leave the bottom empty, the top section is all my stables, dmg, sleep, healing etc, when i dont need trigger i remove them and quickly can add all the other spells i never actually use, but are there for traits, when i need trigger, i remove them all at the bottom of list and add the triggers. Works ok, its just the one minute no spell thing that is annoying.. I think it shoudl be changed to maybe 30 secs.
    (0)

  10. #10
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    The bluemage points for proc spell needs to be much less. Something like 2 points instead of 4 & 5. This would increass the equiping for proc spells & less swaping them.

    New Blue magic point proc system

    Heat breath 2
    Firespit 2
    Mag Cloud 2
    Seedspray 2
    reguritation 1
    Maelstrom 3
    Heca wave 2
    Mysterious light 2
    frost breath 2
    ice breath 2
    mind blast 3
    blitzstrahl 2
    raidaint breath 3
    1000 needles 2
    Deathray 2
    Eyes on me 2

    Most spells mim 4/5 blue magic points instead of mim 6/8 now.

    They can add this bonus as a new job trait for bluemage to cut down on blue magic points infact.
    (1)

Page 1 of 5 1 2 3 ... LastLast